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Full Version: Implementing zfreeze: The program
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that sounds exactly what i described, so not a zfreeze issue. just means i can't run them fullscreen.
Umm, I don't have this issue.
(12-26-2014, 09:55 PM)JMC47 Wrote: [ -> ]Umm, I don't have this issue.

seems to come and go in various builds. 4811 dirty doesn't do it but other stuff is broken like menu videos and level selection thumbnails.
Guys, please don't derail this thread into off-topic. I'll delete any posts which aren't related to discussing technical aspects of zfreeze and existing implementations thereof from here on.
Something that should eventually be added to the first post: phire posted an excellent writeup on how games use zfreeze at https://github.com/dolphin-emu/dolphin/pull/1767#issuecomment-68199996 .

BlockABoots

(12-28-2014, 10:11 PM)neobrain Wrote: [ -> ]Guys, please don't derail this thread into off-topic. I'll delete any posts which aren't related to discussing technical aspects of zfreeze and existing implementations thereof from here on.

Yeah thanks for deleting my post!!

I was hardly derailing the thread i just said i couldnt get RS2 skyboxes to work and asked what options i needed to enable
This thread is about the implementation of zfreeze, not random issues users run into using builds that aren't even a part of master.
Is this patent related to zfreeze at all? http://www.google.com/patents/US6618048

Sorry if I'm just spouting nonsense. Came across it and it looked interesting, but I can't make heads or tails of it. Someone's probably already seen this, but I just wanted to check.
could be, nintendo is listed several times but can't see any mention of zfreeze, where does the zfreeze name come from? i've tried looking it up on various search engines but always end up with links to dolphin.
No, it's just describing how near clipping and z compression work.
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