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Full Version: Direct3D11, where are you??
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Qaazavaca Qaanic

They are the same thing.
All bugs are 100% unrelated to the renaming.
(11-15-2014, 09:36 AM)KHg8m3r Wrote: [ -> ]And what's your question? D3D is what D3D11 was renamed to.

the question is.....in d3d11 the game run in 60+ fps....and in d3d the game just keep in 30- fps.....almost 20....and if i try to close the emulator he just crash
Check the framelimiter settings on the Config menu.
(11-16-2014, 01:34 AM)DJBarry004 Wrote: [ -> ]Check the framelimiter settings on the Config menu.

you don't say ¬¬
its the first thing i did
What about the rest of the graphic settings?
(11-16-2014, 03:20 AM)DJBarry004 Wrote: [ -> ]What about the rest of the graphic settings?

all the same...in the new and old version....is not a problem with config....i just wanna know why the d3d11 got missing if yesterday he was there!
It´s not missing, it was just renamed. And when I asked you about the other settings I was asking for screenshots.
(11-16-2014, 03:29 AM)DJBarry004 Wrote: [ -> ]It´s not missing, it was just renamed. And when I asked you about the other settings I was asking for screenshots.

here...the old....

the new is the exactly the same...but in "backend" is direct3D11
Try disabling Limit by FPS, Per-Pixel Lightning and OpenMP (Limit by FPS and OMP don´t have any influence at all in speed).
(11-16-2014, 03:46 AM)DJBarry004 Wrote: [ -> ]Try disabling Limit by FPS, Per-Pixel Lightning and OpenMP (Limit by FPS and OMP don´t have any influence at all in speed).


i put the fps limiter cause if i don't activate it the fps go to 140+ and the game just run is super speed....and per-pixel lightning and openmp don't make difference...

like i said....is not a configuration problem...
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