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Full Version: Bounding box erroneously used in games
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Can you bisect and see which build broke it?
(11-12-2014, 10:27 AM)drhycodan Wrote: [ -> ]Can you bisect and see which build broke it?

I tested 4.0-3748 Merge pull request #1095 from crudelios/sw-bbox
(Re-implement Bounding Box calculation using the software renderer.)

And TUNGUSKA Secret Files is broken own this build. 4.0-3748 is the build the game gets broken on, I tested the build before that 4.0-3746 and the game works fine!
Broken how? If it's slower, that's not broken.
Its not slow it doesn't load at all to the main menu. The game seems to get stuck on the introduction dialogue. the sound would still play but i get stuck at the flameing screen, pressing buttons don't do anything
That doesn't make any sense at all unless it's using the bounding box for something that's unemulated
Do I have to Post a video on youtube to prove my point?? If that's what it comes down to I will.
Please do, as I don't think anyone has this game to test. But I suspect a much older build broke Tunguska, not the introduction of software BBox emulation.
I made a mistake the build that it got broken on is 4.0-3751 Merge pull request #1292 from FioraAeterna/enablebats
"Make EnableBATs an option instead of disabling it entirely".

The reason I know for sure this is the build its broken on is because I tested the build before that which is 4.0-3748 and it works perfectly on that build.

Again the build Tunguska is broken on is 4.0-3751
That still makes no sense...
Why doesn't it make any sense, I tested it and I confirmed its broken on that build, to what extent don't you agree with me. I'll have a video up soon too show you what am talking about, or someone with the game could also be nice enough and test it out. After all am just helping out Dolphin Emulator by doing this.
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