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Full Version: Mario Galaxy and Return to Dreamland hang on start.
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Will do, and if it turns up invalid I re-dump?

I also have a minor question I don't feel warrants a separate thread, with the dev versions, I can only save states and load states in fullscreen if it isn't rendered to the main window, however in the official builds I could if it was rendered to the main window. Why is this? Other than this, are there any other pros/cons to using or not using the main window for rendering?
(11-09-2014, 08:29 AM)Nomzr Wrote: [ -> ]Will do, and if it turns up invalid I re-dump?

Yep, and if it keeps doing it you may have a damaged disc or something
Understood. Yeah it was 5f1443736e9db44e63c755df282f24be instead of dade208216bd03a370e8217439bedbd8 (what the site said was the valid md5).

Thanks.

Huh.... So the checksum did change, but not to the one listed on the site. Now, it is working though.

http://i.imgur.com/tj6oww4.png

Carogiroudoli

oh my god! This is my first time here, so lucky, the code 5f1443736e9db44e63c755df282f24be instead of dade208216bd03a370e8217439bedbd8 is useful for me ! thanks you all, haha


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(11-09-2014, 08:29 AM)Nomzr Wrote: [ -> ]I also have a minor question I don't feel warrants a separate thread, with the dev versions, I can only save states and load states in fullscreen if it isn't rendered to the main window, however in the official builds I could if it was rendered to the main window. Why is this?
This is a known bug.

Quote:Other than this, are there any other pros/cons to using or not using the main window for rendering?
Aside from the above I'm not aware of any other cons for using it, so other than that, use whatever you prefer.
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