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Yesssss!!! I did it  Big Grin !

In Nvidia Inspector I saw that Dolphin now has a profile created by Nvidia. At the bottom, in the "Undefined" section, there are many numeric values. Some of them control the fixes Nvidia did for Dolphin in these new drivers.

The 8th setting (2nd starting from the end), which is named "0x70EDB381", has a value of "0x24208B6C". Changing that value to "0x00000000" disables 3D Vision when the setting is off in Dolphin. I mean, the glasses are working, but there's only a 2D image with the same performance as normal 2D. It's like when it didn't work at 2.5xIR. Now it applies to all resolutions.

As a consequence, with 3D Vision on in the Dolphin settings, it now works as expected (no camera issues at any resolution), and performance scales in the expected linear way. I still get less fps compared to the old way, but it's expected considering this is more... accurate, I guess, and the "double activation" of 3D Vision now isn't a problem.

Hope this helps everyone with 3D Vision.

This is something I was trying to do the other day, but I couldn't because Dolphin didn't have a profile in the old drivers.

Edit: I think I said the word "expected" too many times :p.
(02-22-2015, 02:26 AM)masterotaku Wrote: [ -> ]Yesssss!!! I did it  Big Grin !

In Nvidia Inspector I saw that Dolphin now has a profile created by Nvidia. At the bottom, in the "Undefined" section, there are many numeric values. Some of them control the fixes Nvidia did for Dolphin in these new drivers.

The 8th setting (2nd starting from the end), which is named "0x70EDB381", has a value of "0x24208B6C". Changing that value to "0x00000000" disables 3D Vision when the setting is off in Dolphin. I mean, the glasses are working, but there's only a 2D image with the same performance as normal 2D. It's like when it didn't work at 2.5xIR. Now it applies to all resolutions.

As a consequence, with 3D Vision on in the Dolphin settings, it now works as expected (no camera issues at any resolution), and performance scales in the expected linear way. I still get less fps compared to the old way, but it's expected considering this is more... accurate, I guess, and the "double activation" of 3D Vision now isn't a problem.

Hope this helps everyone with 3D Vision.

This is something I was trying to do the other day, but I couldn't because Dolphin didn't have a profile in the old drivers.

Edit: I think I said the word "expected" too many times :p.

Did you make a profile for Dolphin before Nvidia added it? Because I can't reproduce what you're seeing on any Internal Resolution with the new drivers.
(02-22-2015, 03:44 AM)Armada Wrote: [ -> ]Did you make a profile for Dolphin before Nvidia added it? Because I can't reproduce what you're seeing on any Internal Resolution with the new drivers.

Yes, I had a profile from before. I called it "Dolphin", but I deleted it now. The one that came with the drivers is "Dolphin Emulator". It took the dolphin.exe association anyway.

Screenshot of the Dolphin Emulator profile:
[Image: Pj4GiW.png]

I've also attached the profile inside a zip file. Import it with Nvidia Inspector.
Is there some way to create fixes for individual games inside Dolphin? In particular, disabling certain Pixel or Vertex Shaders like what is done with the Helixmod or 3DMigoto tools that are used to fix 3D in PC games. 3DMigoto does work with these latest Dolphin builds and can be used to fix 3D issues. Is there some way to fix the games inside of Dolphin so that we don't have to rely on an external tool?
Look into using per-game inis. Its a sticky thread somewhere.
(07-16-2015, 01:40 AM)KHg8m3r Wrote: [ -> ]Look into using per-game inis. Its a sticky thread somewhere.

You can't disable individual effects in games just because you have a per-game INI. I guess it would be possible to do it with an Action Replay or Gecko code, but we don't exactly have guides for making things like that...
I guess a .bat file for each game would work. For most shader fixes I made, only the files in the "ShaderFixes" folder have to be changed (because disabled shaders for one game can affect another game). It would be something like:

- If there's a ShaderFixes folder, delete it.
- Copy the needed fixes folder to "ShaderFixes".
- Run Dolphin with X game.

I'm considering doing this for myself, because manually moving files for every different game is getting annoying.
It looks like the VR version of Dolphin has a feature that might be useful for us - "Hide Object Codes." Although, I haven't found any kind of tutorial on how to create them yet. https://dolphinvr.wordpress.com/downloads/dolphin-vr-4-0-7252-release-notes/
(07-17-2015, 12:56 PM)OneUp03 Wrote: [ -> ]It looks like the VR version of Dolphin has a feature that might be useful for us - "Hide Object Codes." Although, I haven't found any kind of tutorial on how to create them yet. https://dolphinvr.wordpress.com/downloads/dolphin-vr-4-0-7252-release-notes/

Here: https://github.com/dolphin-emu/dolphin/pull/2003

This pr was closed, but the information on how to use it should be the same.
Wow I probably wouldn't have found that. Thanks! I'm going to go try it with Twilight Princess and Mario Sunshine. Is there a common place that hide object codes are shared?
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