Dolphin, the GameCube and Wii emulator - Forums

Full Version: Stereoscopic 3D
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10
Quote:I really wish some of these features were made as PRs for Master instead of branches where I don't know about them.

Pretty sure that's one of the goals! Having stereoscopy being pulled upstream really leaves a tie-in for the Oculus to be 'another' interface rather than 'the' interface, which it's kind of set up as in Dolphin VR. With a bit more abstraction, HMD-independent VR could be in upstream Dolphin.
I really hope that happens! I'm excited about the VR stuff, I really am. I just have no way of using it as of this moment, and keeping tabs on how Dolphin Master is moving is too much already!
(12-13-2014, 01:40 PM)JMC47 Wrote: [ -> ]I really wish some of these features were made as PRs for Master instead of branches where I don't know about them.

Don't worry, that's definitely my goal! Problem is, I'm coding so much and iterating so many things so frequently that I haven't submitted pull requests because most features are in flux. I'm hoping it will be in a stable steady state sometime in the near future, and I can try and get things integrated into the Master Smile.
Okay, so Carl recently fixed stereoscopic rendering using the Rift, but through Dolphin's stereoscopic rendering. It works great! MSAA is still non-functional, but that's to be expected (as it appears to be unimplemented). It's also much faster now.
(12-13-2014, 09:30 AM)jimbo1qaz Wrote: [ -> ]Yeah, at low IRs, the effect is far more prominent. Screenshots linked:
1X IR: https://www.dropbox.com/s/gu3g3bvtdbsu2gn/1x.png?dl=0
4X IR: https://www.dropbox.com/s/wt9614ww08f65mt/4x.png?dl=0
Are you absolutely sure you're running the most recent version? The feature is in the master branch now, so just download the latest dolphin development version.

Qaazavaca Qaanic

Yes.
(12-15-2014, 05:24 AM)jimbo1qaz Wrote: [ -> ]Yes.
Are you using a high-DPI screen?

Qaazavaca Qaanic

No.

Also, is it normal for the shader to have an empty options screen, meaning no configurable stereo separation?
(12-15-2014, 05:30 AM)jimbo1qaz Wrote: [ -> ]No.

Also, is it normal for the shader to have an empty options screen, meaning no configurable stereo separation?
When selecting Anaglyph mode the post-processing options are disabled, you shouldn't be able to access the options screen of the shader.

Can you give me the build number you're running?

Qaazavaca Qaanic

Some old version.
I tested title screen 4643 w/o savestates and same result.
Pages: 1 2 3 4 5 6 7 8 9 10