Hey, does anybody know how to force Radeon graphics card into high performance mode? According to the thread linked below AMD has removed this feature from Catalyst.
http://forums.amd.com/game/messageview.cfm?catid=454&threadid=171912
EDIT: To be exact, they seem to have completely changed the content of ini files, so I can't use the the guides about editing them I found.
In case someone hasn't understood yet, I need to get GPU to work in high performance mode to solve the problem with frequent framedrops in the game.
They did? It still appears to me on the driver configs (Energy/CPU power or something similar)...
(10-26-2014, 03:49 AM)DJBarry004 Wrote: [ -> ]They did? It still appears to me on the driver configs (Energy/CPU power or something similar)...
Are you talking about Catalyst Control Center? Power Plan here just reflects the one set in the Windows Control Panel which AFAIK has little if anything to do with the GPU performance mode and therefore doesn't fix underperforming of it.
Split your posts to another thread as this really didn't belong in the Super Mario Galaxy game thread.
You can try
RadeonPro to force your GPU into high performance mode.
(10-26-2014, 05:52 AM)Garteal Wrote: [ -> ]Split your posts to another thread as this really didn't belong in the Super Mario Galaxy game thread.
You can try RadeonPro to force your GPU into high performance mode.
Oh, OK. I've almost created a thread in general Dolphin support forum because I thought these posts were just deleted and this forum is just about build questions. Thanks for the efforts.
As for RadeonPro, it seems to not work with Dolphin on my PC similar to this case:
http://forum.radeonpro.info/bug-reports/423-radeon-pro-simply-will-not-function-in-windows-81-please-help#pid1383
The only option in it that looks potentially helpful to me is Force Process High Priority tweak but I can't test it for this reason.
You are unable to get it to hook to Dolphin, is that what you're saying?
I've just tried it on my end and it works fine here, although it might cause Dolphin to crash upon exiting.
Make sure you're in 32/64-bit mode on the bottom-right and it should hook to it.
(10-26-2014, 08:20 PM)Garteal Wrote: [ -> ]You are unable to get it to hook to Dolphin, is that what you're saying?
I've just tried it on my end and it works fine here, although it might cause Dolphin to crash upon exiting.
Make sure you're in 32/64-bit mode on the bottom-right and it should hook to it.
Hmm, I didn't know about this mode switcher. When RadeonPro is hooked, Dolphin is very prone to crashing on my machine when I run a disk image file or go fullscreen. It always crashes if Force Process High Priority tweak is set. I'm not even sure visual settings like AA or filtering work, I only know that RadeonPro framerate counter started working.
Wait "Force Process High Priority"? Don't tick that as it is not what you were looking for. Instead, with the profile selected, go to OverDrive, click on the lock to unlock it and enable Graphics OverDrive and "Always use highest performance clocks while gaming" and make sure to apply it (scroll down).
It should not crash upon loading a game or entering fullscreen. The only time it does for me atleast is when I exit Dolphin.
Yes SMAA and FXAA also work fine. Oh and if you aren't already, use D3D.
Alright, I reinstalled RadeonPro from scratch and it seems to have stopped crashing Dolphin, but caused very little improvement in framerate. This raises a moderately stupid question from me: is HD6670 powerful enough for more or less stable 60fps on SMG with no filtering and 2x native resolution to begin with? I'm pretty sure that GPU Clock increases to high performance clock even without setting up RadeonPro, but the GPU load doesn't go higher than 45%. By the way, I'm mostly playing on dev build.
(10-27-2014, 12:57 AM)GeneralFailer Wrote: [ -> ]Alright, I reinstalled RadeonPro from scratch and it seems to have stopped crashing Dolphin, but caused very little improvement in framerate. This raises a moderately stupid question from me: is HD6670 powerful enough for more or less stable 60fps on SMG with no filtering and 2x native resolution to begin with? I'm pretty sure that GPU Clock increases to high performance clock even without setting up RadeonPro, but the GPU load doesn't go higher than 45%. By the way, I'm mostly playing on dev build.
Do you have efb to ram enabled? Set it to texture. Otherwise it points to cpu bottleneck, amd cpus are weak in general in dolphin and other emulators compared to intel. Also for this game use hle audio, opengl and the latest dev.