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I've been trying to make one button do different things when a trigger is being held, but I seem to lack some knowledge to do that, so I'd like you to help me out.
For simplicity, I will label my gamepad's buttons as 1, 2, 3 and 4 and game's buttons as A, B, X and Y. So, for example, I want button 1 to be button X, but if trigger L is held, I want button 1 to be button A. How do I do that?
I believe right click to do advances settings
(10-24-2014, 07:14 AM)ExtremeDude2 Wrote: [ -> ]I believe right click to do advances settings
The question is 'how', not 'where'.
I've been trying to figure the formula myself but to no avail. Neither `Button X` + `Trigger L` & `Button A` nor `Button X` | `Trigger L` & `Button A` makes it work like I want it to. That's why I'm asking for help here.
"I want button 1 to be button X, but if trigger L is held, I want button 1 to be button A."

then right click on the button A assignment, go to advanced, and put in there 'button 1' & 'trigger L' this is your double action
now click on the button X and press button 1 on the controller, this is your single action.

I may have miss read your meaning but this basically "should" allow the combo of button 1 and Ltrigger at the same time, to control the button A action of the game. And also allow the single action of button 1 controlling the button X action of the game.
You have misread indeed. I want one button (labeled as button 1) to have two functions (labeled as X and L+A): act as button X, but as act button A when and only when trigger L is held.
So is it always X or only when L isn't held?
Wow you may want to try another way of explaining Wink

Ok so I read what you wrote as

pressing button 1 on the controller act as button X
pressing button 1 and L trigger on the controller act as button A

yes, then no change.
"
then right click on the button A assignment, go to advanced, and put in there 'button 1' & 'trigger L' this is your double action
now click on the button X and press button 1 on the controller, this is your single action.
"

If you can not explain what you want one way, try another. Or just re do the way I explained it. At least I will understand you that way Big Grin
I think he wants 'button 1' & ! 'trigger L' for X.
Okay then, let's try one more time.
[Image: enter-enter-e-gpv-gamepad-e-gpv-400x400-...yvw53.jpeg]
Look at the buttons of this black gamepad. See how they are labeled 1, 2, 3 and 4? Now, look at the gamecube gamepad (open in a new tab, it's big): http://upload.wikimedia.org/wikipedia/commons/a/a5/GameCube_controller.png
Now, in Super Smash Bros Melee, when you press the grey button labeled as X on the purple GameCube gamepad, your character jumps. I want to bind gamecube's X to button labeled as '3' on the black gamepad. BUT.
In Super Smash Bros Melee, when you press the big green button labeled as A on the purple GameCube gamepad, your character hits. I also want the button labeled as '3' on the black gamepad to act as gamecube's A when and ONLY when trigger of the black gamepad (labeled as 'L') is currently HELD.
Did that make it clear?
What you're asking for is weird. Why do you want it to be set up like that?

Anyways, right click on Button A and paste this code into the bottom line of info: `Button A` & `Trigger L`
And then put this into Button X: `Button A`
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