Dolphin, the GameCube and Wii emulator - Forums

Full Version: LoZ TP GC vs Wii to emulate?
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(09-23-2014, 04:02 AM)Jhonn Wrote: [ -> ]Nintendo had some proprietary chip inside the cable, wasn't that? As far as I know, nobody reverse engineered that chip...
It's just a DAC, there's not really anything to reverse-engineer. Somebody did recently post a cheap DIY solution on gc-forever. But that still doesn't excuse Nintendo for excessively overcharging for the cable, then using "nobody used it" to justify removing the port.
(09-22-2014, 09:58 AM)raidermax Wrote: [ -> ]What do you mean by tiny bugs? Graphical bugs? If so, that is fine, I am more worried about bugs that affect things like saving, gameplay, etc. I have a sensor bar....although I think I am leaning more to the gamecube version because I dont feel like slashing away with the wii remote. As of now I am just going to go with the gamecube version. Quick question though, I backed up my twilight princess save on the wii many years ago, I still have it to this day. Is it possible for dolphin to read the save file or are dolphin save files different?
Nah, I meant actual bugs that also exist if you were to play on the console. Something about the chu jelly potions is what comes to mind.
You can get your save file off your wii if you've got an SD card... I'm not sure about converting the save from Wii to gamecube though. That doesn't sound like something that would be possible :(


(09-22-2014, 01:29 PM)driscoll42 Wrote: [ -> ]Here's some differences I found here:

Wii version:

- Two extra item slots (+)
- 16:9 aspect ratio (+)
- 480p resolution (+)
- Easier aiming for bow and arrow (+)
- Iron boots glitch (+)
- Sometimes faulty controls (-)
- Charge time for spin attack (-)
- Crappy Wiimote speaker that I had to actually turn off (-)
- Mirrored (-)

GC version:

- 480p only if you have older model GCs (+)
- More precise and responsive controls (+)
- Free camera control (+)
- Infinite spin attack (+)
- True, non-mirrored version (+)
- Two less item slots (-)
- No 16:9 aspect ratio (-)


Also this:

Finally, while the GameCube version only allowed for two items to be equipped at once, the Wii version was even worse. Every item in use had to be set to the B Buttion. While three items could be placed on the directional pad for quicker access, only the item equipped to B was usable.
nice! didn't know about those item slots..

(09-22-2014, 02:34 PM)tueidj Wrote: [ -> ]It's pretty trivial to patch the gamecube version for proper widescreen using an AR code (not dolphin's crappy default widescreen hack).

I found using the AR code to fix the widescreen was superb. Made the game look perfect :)
(09-23-2014, 11:29 AM)Quicklime_Mistress Wrote: [ -> ]Nah, I meant actual bugs that also exist if you were to play on the console. Something about the chu jelly potions is what comes to mind.

I remember this one, it's a bug in the wii version rather than the gamecube... when the right colour chus mix together it's meant to create a green chu which gives green jelly when killed. This jelly was meant to refill your magic, but since the magic meter was cut from the game they also prevented the green chu from being created (in the gamecube version). For some reason it managed to sneak into the wii version, though the green jelly has no effect.
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