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RaverX3X Wrote:This is so true on so many diffrent levels...

i do know what your getting at...

Remember the wii is not a modern pc game and or modern hardware.. Pushing 4k on your pc to play wii games is not really that gpu intensive as apposed to a pc game... There is diffrent factors that play in 4k gameing or even 1080p gameing then just gpu power or cpu power..

One you have to look at base resolution of game and screen complexity of the whats being displayed on screen.
The wii's native resolution at the time was 480i enhanced provided you used component video..

also remember increasing resolution just effects gpu load while changing frame rate effects cpu load..

increasing resolution just changes how many pixels are needed on screen to render the target image while the cpu still needs to do the caculations to render x frames @ target resolution.

The "frame time" is the time it takes to execute a single frame, and is generally expressed in milliseconds. At 30 fps, developers have one-thirtieth of a second, or 33.33 milliseconds, to render each frame. Doubling the frame rate to 60 fps cuts the frame time in half to one-sixtieth of a second, or 16.67 milliseconds. It takes time to render everything on the screen — objects, particle effects like explosions, visual effects like antialiasing and more — so whatever the target frame rate is, the total rendering time can't exceed the corresponding frame time.

to factor how much vram you would need for the wii game there is 2 ways to do this 1 would be to be at internal IR and calculate your desktop resoultion.

height x width = pixel's per screen

devide by bit (your color bit) ÷ (half color bit) = (how many bits per pixel make up the color)

take devided number times pixel screen = total bit-rate you need to make up screen now x that by your target frame rate= Total gpu vram needed to make up screen minus complexity.. (not all scenes are the same..)


the second way to do this is use step 1 to figure out your vram then you will need to do this again for target IR rendering because your target IR is different then your screens own pixel count.. pretty much its going to be 2 3 4 x the amount you calculated for 1x ir

This is just for a console game it gets alot more complex with pc games.. As diffrent games have different screen complexities different style shadier effects different target fps so on.

TLDR Consoles even tho might be harder to emulate then a pc game are not as GPU heavy as they are CPU heavy..

Also note if you plan on doing 4k gameing with 4way sli i suggest to use 3 in sli and the 4th as a dedicated phsyx card..

Note the number you get is going to be for 1 frame... so you need to multiply your total end number x 30 frames or 60 frames per second thats the total VRam needed over a 30 frame time or 60 frame time.

I don't have time to sort through that mess right now and nitpick all the things that are either completely irrelevant or wrong. But I will point out two corrections really quick.

Framerate has nothing to do with vram usage. Games do not hold onto every frame they render for an entire second then dump them all. That would be stupid on so many levels.

Using the 4th card for dedicated physx will result in a performance loss for >99% of all PC games since very few PC games use GPU accelerated physx.

Now I remember why I stopped coming to this subforum.
(09-17-2014, 03:02 AM)NaturalViolence Wrote: [ -> ][quote='RaverX3X']This is so true on so many diffrent levels...



Framerate has nothing to do with vram usage. Games do not hold onto every frame they render for an entire second then dump them all. That would be stupid on so many levels.

Using the 4th card for dedicated physx will result in a performance loss for >99% of all PC games since very few PC games use GPU accelerated physx.

Now I remember why I stopped coming to this subforum.


Im going to look forward to your nitpicking considering you couldn't understand basic reading comprehension.

increasing resolution just effects gpu load while changing frame rate effects cpu load..

No where was it said vram had any bearing on your FPS....

And i suggest go reading the difference between 3 way sli and 4 way sli...

have a good day....

Fyi he wont be using sli in dolphin so 3 and 4 way sli is pretty much pointless. (from a dolphin standpoint.)
I would suggest you reread your post then reread mine.

RaverX3X Wrote:increasing resolution just effects gpu load while changing frame rate effects cpu load..

I did not talk about this at all so I don't know why you're mentioning it.

But I guess I'll talk about it here since you brought it up. What do you mean by "changing frame rate"? Do you mean frame limiting on dolphin or fixed frame intervals in the game engine? Both of these things effect both cpu and gpu load to some degree. Unless you mean something else by that statement?

RaverX3X Wrote:No where was it said vram had any bearing on your FPS....

Yes and I didn't mention it either so I don't know why you're bringing it up.

You seem a bit confused. So let me try and clear this up for you. Here is what I said word for word:
NaturalViolence Wrote:Framerate has nothing to do with vram usage. Games do not hold onto every frame they render for an entire second then dump them all. That would be stupid on so many levels.

And here is where you said the opposite:

RaverX3X Wrote:total bit-rate you need to make up screen now x that by your target frame rate= Total gpu vram needed to make up screen minus complexity..
RaverX3X Wrote:so you need to multiply your total end number x 30 frames or 60 frames per second thats the total VRam needed over a 30 frame time or 60 frame time.

RaverX3X Wrote:And i suggest go reading the difference between 3 way sli and 4 way sli...

What specifically am I looking for? I can assure you that if you set one card to dedicated physx it will reduce performance in any game that doesn't use GPU accelerated physx. Which is the vast majority of PC games.

RaverX3X Wrote:Fyi he wont be using sli in dolphin so 3 and 4 way sli is pretty much pointless. (from a dolphin standpoint.)

Which I already mentioned earlier and is completely irrelevant to either of our posts.
You know mb you should look at who i was replying to cause i wasn't actually talking to you.
Who you're responding to doesn't change the fact that some of the things that you said are incorrect. In fact it has no relevance to that at all.
Funny part is your quoting me into stuff you said when i never replied to you GJ your a pro at copy pasta..
What?
(09-17-2014, 06:59 AM)RaverX3X Wrote: [ -> ]You know mb you should look at who i was replying to cause i wasn't actually talking to you.

That's funny, could've sworn you quoted NV in that post. Let's take a look at it again (fixed the closing of the first quote)

(09-17-2014, 04:09 AM)RaverX3X Wrote: [ -> ]
(09-17-2014, 03:02 AM)NaturalViolence Wrote: [ -> ]
RaverX3X Wrote:This is so true on so many diffrent levels...

Framerate has nothing to do with vram usage. Games do not hold onto every frame they render for an entire second then dump them all. That would be stupid on so many levels.

Using the 4th card for dedicated physx will result in a performance loss for >99% of all PC games since very few PC games use GPU accelerated physx.

Now I remember why I stopped coming to this subforum.


Im going to look forward to your nitpicking considering you couldn't understand basic reading comprehension.

increasing resolution just effects gpu load while changing frame rate effects cpu load..

No where was it said vram had any bearing on your FPS....

And i suggest go reading the difference between 3 way sli and 4 way sli...

have a good day....

Fyi he wont be using sli in dolphin so 3 and 4 way sli is pretty much pointless. (from a dolphin standpoint.)
(09-18-2014, 02:16 PM)kinkinkijkin Wrote: [ -> ]
(09-17-2014, 06:59 AM)RaverX3X Wrote: [ -> ]You know mb you should look at who i was replying to cause i wasn't actually talking to you.

That's funny, could've sworn you quoted NV in that post. Let's take a look at it again (fixed the closing of the first quote)

(09-17-2014, 04:09 AM)RaverX3X Wrote: [ -> ]
(09-17-2014, 03:02 AM)NaturalViolence Wrote: [ -> ]
RaverX3X Wrote:This is so true on so many diffrent levels...

Framerate has nothing to do with vram usage. Games do not hold onto every frame they render for an entire second then dump them all. That would be stupid on so many levels.

Using the 4th card for dedicated physx will result in a performance loss for >99% of all PC games since very few PC games use GPU accelerated physx.

Now I remember why I stopped coming to this subforum.


Im going to look forward to your nitpicking considering you couldn't understand basic reading comprehension.

increasing resolution just effects gpu load while changing frame rate effects cpu load..

No where was it said vram had any bearing on your FPS....

And i suggest go reading the difference between 3 way sli and 4 way sli...

have a good day....

Fyi he wont be using sli in dolphin so 3 and 4 way sli is pretty much pointless. (from a dolphin standpoint.)

Shonumi was the person i quoted... then he proceeded after that... like i was talking to him when i was not
Let me repeat this again:

NaturalViolence Wrote:Who you're responding to doesn't change the fact that some of the things that you said are incorrect. In fact it has no relevance to that at all.

So was I supposed to ignore blatantly wrong information being stated as fact just because you were addressing someone else? That would be pretty irresponsible of me.
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