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Yoyoman, if you're still around that script is awful. I have much better ones here:
http://bhemuhelp.co.nf/wiiscripts.html ... or here:
http://glovepie.org/forum/viewtopic.php?f=6&t=2471

These use PPJoy for inputs (except the mouse/game specific ones), so it requires the PPJoy driver and some tweaking, read the tutorial if you need help. The WiiMote PPJoy GlovePIE Mapping Script v1.51 is general purpose for almost all extensions and up to 4 wiimotes. The hybrid script is especially useful for DeSmuME because you can use the IR sensor for the stylus, and even confine the cursor to a section of the screen for when in fullscreen mode. It is also possible to enter a mode to auto-hold left click, which gives almost seamless movement in games like Metroid Prime Hunters and functions much like the Wii controls.

Most scripts/DolphinBar (from what I read) are really jittery when it comes to mouse movement. I have tried to help improve on that issue with smoothing features built into GlovePIE. It's not perfect, I can probably still further improve it, but it is a vast improvement compared to most solutions.

I have not yet invested in a DolphinBar, going to soon. But I do wonder, is it still possible to use GlovePIE with it? Has anyone tested this? I would most likely still prefer it for several situations that would probably not be possible using DolphinBar.

Edit: Something I found interesting, going back and reading the review on Dolphin site, it appears that MayFlash used either my scripts or another similar script as a reference when it comes to the mentioned half second freeze when "clicking" something, or they just came up with the same idea. The point of this was to make double clicking stuff much easier, and by default I made this 350ms (almost a half second) which is easy to change (0 to disable completely) to those who dislike it.
BigHead Wrote:I have not yet invested in a DolphinBar, going to soon. But I do wonder, is it still possible to use GlovePIE with it?

It doesn't work with glovepie. The DolphinBar works so well because it disconnects the wiimote from the operating system, and only exposes basic HID data to the operating system instead of pure wiimote input. This prevents anything from interacting with the Wiimote other than the DolphinBar. Out of curiousity, I tried glovepie in Mode 4, since that is the mode for Dolphin connectivity, but it didn't work either.

That said, it doesn't interfere with regular Bluetooth, so I can use the Toshiba Stack with glovepie still just fine (and the Toshiba Stack gets around glovepie's connectivity/stability problems).

BigHead Wrote:Edit: Something I found interesting, going back and reading the review on Dolphin site, it appears that MayFlash used either my scripts or another similar script as a reference when it comes to the mentioned half second freeze when "clicking" something, or they just came up with the same idea. The point of this was to make double clicking stuff much easier, and by default I made this 350ms (almost a half second) which is easy to change (0 to disable completely) to those who dislike it.

Ahh, I suppose that makes sense. I still hate it.
(09-27-2014, 12:41 PM)Shonumi Wrote: [ -> ]The first version was based on SVN R5000. Each version is based on the latest SVN the author had available. You can see the history.txt on the Desmume X432R website (no Japanese reading comprehension needed, just look for "r5xxx").
What SVN is DeSmuME 9.10 based off of?
R4922
Does DeSmuME X432R even work with the DolphinBar?
Some posts were made here that were necroposting, but were really neat! So I broke them off and closed this thread.

You can find the new thread here - https://forums.dolphin-emu.org/Thread-desmume-allows-higher-than-native-internal-resolution
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