I was trying to get my Dolphin to run faster with no input lag, and now it keeps spitting back this error. "WarningNormalOp - a1 cannot be imm" error and it crashes to desktop.
Halp!

Configs, please? (And if some admin passes by in here, please shorten the thread´s title).
I'm getting the same error on latest build. It happens right after choosing a stage.
(09-04-2014, 05:59 AM)DJBarry004 Wrote: [ -> ]Configs, please? (And if some admin passes by in here, please shorten the thread´s title).
General: Dual Core Checked, Idle skipping checked, cheats on: JIT recompiler Checked.
Interface: Confirm on stop, panic handlers, on screen messages, all checked.
Audio: DSP HLE Emulation
Gamecube: Skip Bios. Checked.
Wii: EuRGB60 (Pal60) checked
and I only have one path pointing to my project m..
(09-04-2014, 06:07 AM)lok1 Wrote: [ -> ]I'm getting the same error on latest build. It happens right after choosing a stage.
Yup! Exactly.
Tested a few more games. It also happens on regular Brawl, and Starfox assault right when the game starts.
I'm starting to think the new version has a bug in the code.
I see you're both using the absolute latest version 4.0-2925.
Does it happen with previous versions? It'd help if you could find the actual build where it stopped working and paste the build hash here.
As of currently when I try to install older versions (I do QA for iOS Software, so this is part of my routine) it *still* crashes with the old ones. I have no idea why though, it used to work, and I can't remember what version I was running.
Good news!
Had a friend send me his version.. 4.0-648 and it works.
So the bug happens somewhere in the latest version!
I can replicate it here too 2826 doesn't seem to have it, need to track it down.
(09-04-2014, 07:13 AM)Link_to_the_past Wrote: [ -> ]I can replicate it here too 2826 doesn't seem to have it, need to track it down.
I think it was one of FioraAeterna's. She had changed code with that as it's variable name.
Is it 4.0-2890 that breaks it? I'll go test in a minute.