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So... guys
Is there any way to extract all the textures without needing to play with each model? Planning to do Kamen Rider Chou Climax Heroes HD Hud, and maybe changing the reflections
(08-29-2014, 01:24 AM)Threule Wrote: [ -> ]So... guys
Is there any way to extract all the textures without needing to play with each model? Planning to do Kamen Rider Chou Climax Heroes HD Hud, and maybe changing the reflections

Well, first, you need to go to Graphics > Advanced and in the Utility section, check "Dump Textures."

Next, try and get the textures you want to replace to load in-game, which I usually do by making them appear on my screen i.e. walking up to them.

After that, stop the emulation and go to the "Dolphin Emulator" folder (wherever you have it) and navigate to Dump > Textures > (The ID of your game). You will find a bunch of the textures (and hopefully the ones you want) from the game here.

Search for the texture(s) you want by looking at the thumbnail of each picture until you find the one you want, and copy and paste them somewhere for editing (preferably in Photoshop or GIMP.)

Something to note is that the scale and aspect ratio of each texture should be either exactly the same as the original file or a multiple of it (so a texture twice as big as the original will work no problem, but make sure it isn't gigantic.) Different aspect ratios will look weird/distorted.

When you've finished editing your texture(s), save it (WITHOUT CHANGING ITS NAME!) to Dolphin Emulator > Load > Textures > (The ID of your game.)

The last thing to do is go to Graphics > Hacks and set the "Texture Cache Accuracy" to "Fast" and then go to the "Advanced" tab and in the Utility section, check "Load Custom Textures."

Hopefully this will be useful Tongue
And any program to make better texture, or any tip? Or you guys just remake textures from scratch?
(08-29-2014, 02:29 AM)Threule Wrote: [ -> ]And any program to make better texture, or any tip? Or you guys just remake textures from scratch?

Yeah, we just remake them from scratch. For example, here's a texture that I remade for the HUD. Before, it looked like this:

http://i.imgur.com/HY9BGy0.png

So I had to redo the image, with each individual icon in each of the same places, and got this:

http://i.imgur.com/LAflP0g.png

If you zoom in on the first texture, the difference is really apparent.
(08-29-2014, 02:39 AM)AdderDee Wrote: [ -> ]
(08-29-2014, 02:29 AM)Threule Wrote: [ -> ]And any program to make better texture, or any tip? Or you guys just remake textures from scratch?

Yeah, we just remake them from scratch. For example, here's a texture that I remade for the HUD. Before, it looked like this:

http://i.imgur.com/HY9BGy0.png

So I had to redo the image, with each individual icon in each of the same places, and got this:

http://i.imgur.com/LAflP0g.png

If you zoom in on the first texture, the difference is really apparent.

but you change the size of the picture, you cant need remap the 3d object to adapt the new texture size?
It will actually remap; higher resolution textures shouldn't cause problems.
Usually, each vertex on a 3D model is assigned a U and a V coordinate for its location on the texture. This is done relative to the size of the texture not as a number of pixels, so instead of vertex 57 being 15 pixels across and 29 down, it's 15/32 of the width of the texture from the left and 29/32 of the height of the texture down from the top.
I got this working, forgot to say it. Feel free to leave this open so another people can get references