No, because each core is emulating a physical thread from the GC/Wii, the CPU/GPU. Splitting those threads in half will most likely slow down the emulator due to having cores wait for timings for each other, which would be a pain in the ass to write anyways.
The biggest difference between 32 and 64 bit, read this lovely article:
https://dolphin-emu.org/blog/2014/05/19/obituary-32bit/
(11-24-2014, 08:36 AM)KHg8m3r Wrote: [ -> ]No, because each core is emulating a physical thread from the GC/Wii, the CPU/GPU. Splitting those threads in half will most likely slow down the emulator due to having cores wait for timings for each other, which would be a pain in the ass to write anyways.
The biggest difference between 32 and 64 bit, read this lovely article: https://dolphin-emu.org/blog/2014/05/19/obituary-32bit/
oh ok, well anyway installing the 64 bit gave me a bis speedup, only thing is that lagging audio sometimes makes the fps drop too...
Its actually the other way around, the game not running at full speed is causing the audio lags.
Have you looked into using the OpenAL audio backend with time stretching?
(11-24-2014, 04:10 PM)KHg8m3r Wrote: [ -> ]Its actually the other way around, the game not running at full speed is causing the audio lags.
Have you looked into using the OpenAL audio backend with time stretching?
ill try that, also should i check DSPLLE on separate thread?
No, that will probably make it go slower, since LLE is slower than HLE
... And LLE on thread causes a lot of freezes.
(11-25-2014, 07:19 AM)DJBarry004 Wrote: [ -> ]... And LLE on thread causes a lot of freezes.
1. i know it says it may cause freezes but does it Really cause freezes? the games i play dont seem to freeze because of lle on thread
2. i have my gamecube bios enabled, if i enable hle ill get a obnoxious screeching noise on boot
1. yes, there are cases where it actually does. The reason is that the CPU and DSP (sound) chips in the GC/Wii worked together in very accurate timing sequences for certain games. Running on different threads brings in the issue of timing between the two cores waiting for each other.
2. known bug. turn the skip bios back on, because unless you're using it for aesthetics, there's no use for it.
The games mainly affected by freezes because of LLE on thread are, mostly, Zelda audio microcode games (aka Mario and Zelda game series, but there are probably more).
(11-25-2014, 04:39 PM)KHg8m3r Wrote: [ -> ]1. yes, there are cases where it actually does. The reason is that the CPU and DSP (sound) chips in the GC/Wii worked together in very accurate timing sequences for certain games. Running on different threads brings in the issue of timing between the two cores waiting for each other.
2. known bug. turn the skip bios back on, because unless you're using it for aesthetics, there's no use for it.
what is the current time the real BIOS is the only thing I can delete these corrupted save date is when I modify them which I'm currently working on porting a save data constantly so I kinda do need the Bios on.