Dolphin, the GameCube and Wii emulator - Forums

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(08-23-2014, 03:50 AM)garrlker Wrote: [ -> ]I'm talking like skyward sword, SMG 1&2, The Last Story, Metroid, etc. I don't doubt it a bit you get great performance on most games.

I have SMG 1 and 2 haven't had to much stutter mostly when its building shaders for the level after that its hitting 50 60 fps with 101 to 90s not saying oh my PC is hard core just those old chips scaled really well with DDR 3 memory guess I could eliminate most of it running the ram up to 2000mhz xmp and just over clock it to 4ghz
yea im not shelling out $1000+ just to play GC/ wii on my pc, for that i rather just use my actual wii and wii u. i can even get a custom wii portable for far less
Most of the reason for Dolphin for a lot of people is the fact it can play games with loads of enhancements, which the consoles can't. If a user is happy with the image quality from a Wii, then it may be better for them to get a used Wii for far less than what a rig that can handle any game in dolphin would cost. You seem to be coming off as a little hostile, but it's pretty likely that you're just not really part of Dolphin's intended userbase if you're not pleased with its requirements.
(09-11-2014, 09:52 PM)AnyOldName3 Wrote: [ -> ]Most of the reason for Dolphin for a lot of people is the fact it can play games with loads of enhancements, which the consoles can't. If a user is happy with the image quality from a Wii, then it may be better for them to get a used Wii for far less than what a rig that can handle any game in dolphin would cost. You seem to be coming off as a little hostile, but it's pretty likely that you're just not really part of Dolphin's intended userbase if you're not pleased with its requirements.
didn't mean to sound hostile but again I'm just a little disappointed that it takes so much requirements just run a 2006 system on my computer. I do see what you mean by image enhancements but on the side of modification and customization my Wii is hacked in such a manner I can install inject or replace pretty much anything in it even game files straight from my disk. again it is convenient to try certain things on my computer before I send it over to my wii but I guess I'll just have to keep it on low quality. on a different note I wonder if it would be ever remotely possible to modify dolphin should be more reliant on my GPU instead of my CPU just a thought
The problem is that the Wii's CPU is a single core sequential chip with a completely different instruction set to a PC. Everything a game does has to be analysed to work out what it does, then equivalent code for the host computer has to be generated, and then it has to be run, and it gets far more bloated than it was for the Wii, partly because it wasn't written by a human that knew the big picture and could optimise it well, and partly because tasks which are simple on the Wii can require quite a lot of changes to be made in the emulated memory and hardware. Unfortunately, pretty much all of the steps involved have to be done one by one, one after the other, which means they have to be run on a single thread. CPUs have a few fast threads, and GPUs have loads and loads of slow threads, so the single main thread can only go on the CPU if you want any chance at it running at a decent speed. There's also another main thread that translates instructions for the Wii'd GPU into D3D or OpenGL commands for the GPU, which also has to be done one step at a time as each step could impact tings in too many ways to get started on the next one before it's finished.
Ooh so dolphin does not make use of my quad core?
No, only 2 cores (or 3 counting DSP on thread) are used.
One core for CPU emulation, another for GPU emulation, and optionally a third for LLE DSP on separate thread, but as HLE on the CPU thread is faster, and almost as good, this isn't often needed. This is why the dirt cheap Pentium G3258 is the third best processor for Dolphin once it's overclocked.
No, it's only a dual-core program, one core for CPU and one for GPU. If you use the LLE audio on separate thread, then it can use 3 cores (but HLE is near perfect and no longer crashes games, while being faster)
edit: ninja'd
(09-12-2014, 08:40 AM)KHg8m3r Wrote: [ -> ]No, it's only a dual-core program, one core for CPU and one for GPU. If you use the LLE audio on separate thread, then it can use 3 cores (but HLE is near perfect and no longer crashes games, while being faster)
edit: ninja'd

it may not happen but is there by chance this app will one day have quad core support?
does the x64 bit ver support it?
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