(08-03-2014, 04:53 PM)JMC47 Wrote: [ -> ]If you have any results you'd like to post, you could put them in this thread as well. I'm collecting data/footage/etc. so, please let me know!
Sure thing, I could put some stuff here.
To start off, if you don't have a 3D monitor but would still like to see an example of the 3D, you can cross your eyes with these images so that they overlap and see the 3D effect without a monitor. It's sort of like riding a bike, once you figure out how to do it, you can do it forever.
Here are instructions on how to do the above mentioned on the images below.
Now,
here's a whole album of 3D images from dolphin I just threw together.
All of these experiences are from quickly going through the game a bit to see if there are any general large problems. None have been full playthroughs yet.
Kirby's Return to Dreamland
Works great. The furthest back background is at a set depth, so deep in-screen convergences can get foreground objects behind the background.
Here it is working great.
Here it is showing the depth issue with the background.
Kirby's Epic Yarn
Has no depth.
Super Mario Galaxy
Another great example. On ice levels, the ice reflections are rendered oddly on the big chunks of ice. Example of good rendering below.
New Super Mario Bros. Wii
Renders perfect 3D in the overworld, but there is no depth in levels. It is possible to get depth in levels by using the Google Earth 3D vision profile for Dolphin, but then the colors are completely broken.
3D Overworld
Depth-less in levels
Super Mario 64 (N64 rom injected into gamecube ISO)
The sky renders at screen depth. Star select screen renders the stars far enough back that it's uncomfortable to look at with typical convergence. Aside from that, it works pretty well.
Sky example
Pause screen example (Looks good)
Star select example
Mario Kart: Double Dash
Looks great. Can be small issues with the UI depth but easy to fix.
Mario Kart Wii
Also looks good. On DK's snow course, the depth of field effect doesn't render well in 3D
Depth of field effect
Example of it working well
Luigis Mansion
Shadows render at wrong depth, which makes playing uncomfortable.
Metal Gear Solid: The Twin Snakes
Generally good, but character shadows are rendered at wrong depth. First person mode works great as well.
Bad shadows example
First person mode
Paper Mario: The Thousand Year Door
The UI renders at inconsistent depths, and also adjusts with convergence as you change it. As a result, you can't really change the convergence to an apporioately comfortable level. Also, letterboxed areas show some outside rendering.
Incorrect UI depth
Rendering outside letterboxing
Donkey Kong Country Returns
Looks really good (I showed it to my mom and she was giggling with glee at how cool it was!). DK must be at screen depth for everything else to appear appropriate. The lives and coins UI elements are perpetually a bit too deep into the screen, but it can be easily ignored.
Great example, also shows UI issue.
Resident Evil (REmake)
Pre rendered backgrounds mean no depth in those. The character just sort of floats around along it. The screenshot below is with the convergence adjusted to appear as correct as possible, but the moment you move it's all broken.
Pokemon Battle Revolution
Looks damned near perfect when you have convergence set appropriately.
Here's a full list of the games I currently have access to, if theres anything in particular that you'd want me to check out.