08-03-2014, 09:59 AM
Hello. Here goes. Thanks for reading. So I've been using Dolphin and I have it all set up very nicely to run seamlessly with XBMC and Steam Big Picture for all of my gaming needs. The only thing I'm trying to fix is a little bit of stuttering I get in some games. It would figure, the ones I like the most. More specifically I'm having minor stuttering in Smash Bros Brawl and Monster Hunter Tri. (Also Xenoblade Chronicles but not to such an extent.
The thing is, I've been watching videos, reading articles and checking out screen shots of people with even smaller system specs than me, and everything looks really beautiful and perfect while it seems they have no performance hit at all. I've tried running different versions of dolphin from 3.5-367 up to the newest 4.02 revision build and I can't get that fine line of performance + quality.
When I play Monster Hunter Tri on 4.02, the video seems to work very well. Looks beautiful through and through and the FPS feels smoth and nice, but for some reason the audio stutters when there's a lot going on on the screen. I changed the DSP settings between LLE and HLE, and I also dumped the DSP Roms from my Wii to use with LLE too. I've tried different audio backends too. XAudio2 seems to work the best for me. If I play Monster hunter on an older version (3.5-367) the game is much darker no matter what video backend I use.
Smash Brothers is a whole different story. It runs great once you're in the game and fighting, but when the fights first start it stutters like a biotch. Then it seems when a lot of effects happen or something new that hasn't occurred yet happens. it stutters some more. It seems to almost even itself out after 5 or more seconds.
My issues go down to very minimal if I use OpenGL. But even then I have to use 1x Native resolution, which defeats the purpose. My PC specs I would think are plenty to handle Dolphin. Can anyone give me an insight to what I could be tweaking?
Here are the settings that I have ENABLED:
Enabled Dual Core
Enabled Idle Skipping
Framerate: Auto
JIT Recompiler
DSP HLE
Audio Backend : XAudio2
Video: OpenGL
Fullscreen Res 1920x1080
Aspect Ratio: Auto
Fullscreen
VSync
IR: 1x Native
AA: None
AF: 16x
Post Processing: Off
Scaled EFB
Per Pixel Lighting
Skip EFB Access
Ignore Format Changes
EFB Copies:Texture. <----Tried turning this to RAM for New Super Mario Wii for the effects but forget it. Runs like garbage if I do.
I'd love to be able to turn up some settings to make the game look better. If I try to go IR 2x or even Auto games start to stutter enough to make it extremely annoying.
My PC Specs are:
cpu: i7-4770k Haswell
mobo: ASUS RoG Maximus VI Hero
ram: 16 Gigs GSkills Extreme 1866Mhz
video card: Gigabyte GTX 770 4GB version
OS HD: 250GB Samsung SSD
Gaming Storage HD: WD Black 1TB
Media HD: WD Green 4TB
Thanks for the time reading this. I appreciate it.
The thing is, I've been watching videos, reading articles and checking out screen shots of people with even smaller system specs than me, and everything looks really beautiful and perfect while it seems they have no performance hit at all. I've tried running different versions of dolphin from 3.5-367 up to the newest 4.02 revision build and I can't get that fine line of performance + quality.
When I play Monster Hunter Tri on 4.02, the video seems to work very well. Looks beautiful through and through and the FPS feels smoth and nice, but for some reason the audio stutters when there's a lot going on on the screen. I changed the DSP settings between LLE and HLE, and I also dumped the DSP Roms from my Wii to use with LLE too. I've tried different audio backends too. XAudio2 seems to work the best for me. If I play Monster hunter on an older version (3.5-367) the game is much darker no matter what video backend I use.
Smash Brothers is a whole different story. It runs great once you're in the game and fighting, but when the fights first start it stutters like a biotch. Then it seems when a lot of effects happen or something new that hasn't occurred yet happens. it stutters some more. It seems to almost even itself out after 5 or more seconds.
My issues go down to very minimal if I use OpenGL. But even then I have to use 1x Native resolution, which defeats the purpose. My PC specs I would think are plenty to handle Dolphin. Can anyone give me an insight to what I could be tweaking?
Here are the settings that I have ENABLED:
Enabled Dual Core
Enabled Idle Skipping
Framerate: Auto
JIT Recompiler
DSP HLE
Audio Backend : XAudio2
Video: OpenGL
Fullscreen Res 1920x1080
Aspect Ratio: Auto
Fullscreen
VSync
IR: 1x Native
AA: None
AF: 16x
Post Processing: Off
Scaled EFB
Per Pixel Lighting
Skip EFB Access
Ignore Format Changes
EFB Copies:Texture. <----Tried turning this to RAM for New Super Mario Wii for the effects but forget it. Runs like garbage if I do.
I'd love to be able to turn up some settings to make the game look better. If I try to go IR 2x or even Auto games start to stutter enough to make it extremely annoying.
My PC Specs are:
cpu: i7-4770k Haswell
mobo: ASUS RoG Maximus VI Hero
ram: 16 Gigs GSkills Extreme 1866Mhz
video card: Gigabyte GTX 770 4GB version
OS HD: 250GB Samsung SSD
Gaming Storage HD: WD Black 1TB
Media HD: WD Green 4TB
Thanks for the time reading this. I appreciate it.