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Full Version: Is the grey cutscene bug in D3D11 ever going to be fixed?
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This is a pretty big issue for the D3D renderer as a lot of games have this issue during cutscenes, not just Tales of Symphonia. RE4, RE: CVX, and among others have this issue. Also, the shading is also messed up in the Mario Galaxy games with D3D.
This issue is fixed in the galop1n d3d changes, unfortunately he disappeared for the time being and his changes haven't been merged.