Dolphin, the GameCube and Wii emulator - Forums

Full Version: Buggy TAS Input Widget
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(07-27-2014, 09:51 PM)RachelB Wrote: [ -> ]That is definitely broken if it's happening. Does it happen in 4.0.2?

It doesn't seem to happen in 4.0.2, oddly enough O_o
(07-28-2014, 04:02 PM)RachelB Wrote: [ -> ]What about https://dolphin-emu.org/download/dev/01c...43f34a60a/ ?

Doesn't seem to be broken in that revision, either.
4.0-2167 seems to be the revision that breaks the TAS Input (at least for me). It's the first revision where this happens, and it's the one right after 4.0-2148 (where it works)

https://dolphin-emu.org/download/list/master/3/
Yeah, i knew that, but it should have been fixed by later commits, not sure what the problem is, since it works fine for me.
(07-30-2014, 07:27 AM)RachelB Wrote: [ -> ]Yeah, i knew that, but it should have been fixed by later commits, not sure what the problem is, since it works fine for me.

https://www.youtube.com/watch?v=d2LpehiS...e=youtu.be
So I think that the problem overall is that the TAS Input glitching only occurs when using it while a USB Gamepad is plugged in and set as the GameCube controller device. I've tested 3 controllers and so far all of them have produced the same issue. Using the TAS Input without a controller or using a controller but not using TAS Input works just fine, but TAS Input with a controller just doesn't work.
Found the solution! Both of the dead-zones on my analogue sticks were set to ZERO! YAAAAY!

*slams head on desk repeatedly*

Sorry for wasting all of your time everyone Sad
And thanks for the help too Smile
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