Dolphin, the GameCube and Wii emulator - Forums

Full Version: Potential speed improvement?
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KHg8m3r Wrote:Android mobile phone/tablet = same thing, just a different screen size Smile

Not entirely. Most high performance ARM/Android boards don't make it to phones due to battery life and thermal issues. For example, the Tegra chipsets are never used on phones, and the K1 probably won't be either. Since the K1 dev board that sonic used has a fan and heatsink, I'm worried thermals are going to be a problem in the K1 on tablets.
Does your device support GLSL 3? 1 fps sounds like the software renderer.
I'm not sure, how can I check?
In Dolphin, go to settings and look at device info
Under CPU I have a CPU Core of JIT ARM Recompiler

The Video Backend is Software Renderer

I don't see a "Device Info"...
(07-18-2014, 03:41 PM)jonesto95 Wrote: [ -> ]Lol, ok. Bummer. I saw that two-core option, yeah, the extras won't do any good.

The dev build is slightly better, got up to about 1 fps on the intro movie XD

Which begs the question: if you guys know it'll be slow on Android, why are you still working on it? I don't mean to squash your feelings, I honestly hope you continue in the hopes that it will come through, but if you have low expectations (as stated in the Play store description), why go through with this?

Because YOLO Wink No, just kidding. As someone who has coded a few features for the Android port, it's something productive to do when I have nothing else to do. As a gamer/emulation nerd, I think it's cool to have my favorite GameCube games with me at all times, even with poor performance. Hey, if I go into the secret chest room under Link's house in Wind Waker, I can walk around at almost full speed Wink

(07-19-2014, 03:26 AM)jonesto95 Wrote: [ -> ]Under CPU I have a CPU Core of JIT ARM Recompiler

The Video Backend is Software Renderer

I don't see a "Device Info"...

Well if you have software renderer, you won't get close to full speed in anything... Let me give an example. Mario Sunshine's opening plays at fullspeed with OpenGL ES 3. With software renderer, well... about 1-2FPS.

Edit: Wait... The OP says "Galaxy Tab 4"? That runs KitKat, it should support OpenGL ES 3. You need to set it in Dolphin's preferences!
I click (tap, whatever Tongue ) on the Video Backend option, and all I get is Software Renderer to choose from.

Yes, my tablet has 4.4 Kit Kat (almost brand new os) so do I have to find this OpenGL whosits and whatsits on the Internet somewhere? You've given me new hope! Big Grin
(07-19-2014, 01:17 PM)jonesto95 Wrote: [ -> ]I click (tap, whatever Tongue ) on the Video Backend option, and all I get is Software Renderer to choose from.

Yes, my tablet has 4.4 Kit Kat (almost brand new os) so do I have to find this OpenGL whosits and whatsits on the Internet somewhere? You've given me new hope! Big Grin

Most devices with Android 4.3 or higher should have OpenGL ES 3 support, and I don't see why yours wouldn't. I know the Galaxy Tab 3 supports OpenGL ES 3, I don't own one myself, however I have seen some YouTube videos. Could you go to the about section in dolphin and screenshot every tab? It might help.
Ah, crap. It says, clear as day, that it does NOT support OPENGL 3. However, it does support NEON, whatever that is.

In my quick research I did read that Android 4.3 and newer may not support OPENGL 3.

Looks like I'm on OPENGL 2.
(07-19-2014, 01:54 PM)jonesto95 Wrote: [ -> ]Ah, crap. It says, clear as day, that it does NOT support OPENGL 3. However, it does support NEON, whatever that is.

In my quick research I did read that Android 4.3 and newer may not support OPENGL 3.

Looks like I'm on OPENGL 2.

Just dks the research. Runs a Vivante GPU. Definitely no ES3.0
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