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Full Version: Dolphin ran fine, then slowed to a crawl ...
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JT_Dutch

... I was running Dolphin on full screen and playing Harvest Moon: AWL. The game ran well for about 5-7 minutes, for almost a full in-game day - then slowed down to an unplayable degree. I've been unable to bring the game back to 60 FPS, even in a windowed format.

I've attached a screenshot and my specs are listed, of course. I'm completely mystified. Thanks in advance for any help whatsoever on this.
Well, are you on a 32-bit install of Vista? If so, here's the latest dev build for you to try: https://dolphin-emu.org/download/dev/ada...299bbdd06/

If you're running a 64 bit version of Vista, use this: https://dolphin-emu.org/download/dev/8cc...c0919b960/

Also try switching the backend to D3D

JT_Dutch

(07-16-2014, 12:54 AM)KHg8m3r Wrote: [ -> ]Well, are you on a 32-bit install of Vista? If so, here's the latest dev build for you to try: https://dolphin-emu.org/download/dev/ada...299bbdd06/

If you're running a 64 bit version of Vista, use this: https://dolphin-emu.org/download/dev/8cc...c0919b960/

Also try switching the backend to D3D

... Yep, it's a 32-bit install. I'll update my profile with that.

And, the dev build link that you linked for 32-bit seems to only support x64 and x86, unless I'm reading it incorrectly.

It looks to me that in-game night time kills the frame rate; maybe it's an issue with rendering the lights or something of that nature. Thanks, though.
(07-16-2014, 01:15 AM)JT_Dutch Wrote: [ -> ]And, the dev build link that you linked for 32-bit seems to only support x64 and x86, unless I'm reading it incorrectly.

x86 = 32-bit
yeah, so try that build i linked and see if it fixes that issue also