Dolphin, the GameCube and Wii emulator - Forums

Full Version: New Super Mario Bros. Wii HD Texture Pack v2.8 - (November 13, 2017)
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[Image: Icncmc1.png]

Info:
So far I think the entire UI has been retextured, along with some in-game stuff. All textures are created as uncompressed DDS so they match PNG in quality.

Screenshots:
[Image: Bx5eEwb.jpg] [Image: FcqZyQQ.jpg] [Image: If5iQX1.jpg]
[Image: CjI8rRa.jpg] [Image: om8I4ou.jpg] [Image: AQJndNi.jpg]

How To Install:
- Copy the SMN folder into: C:\Users\UserName\Documents\Dolphin Emulator\Load\Textures
- Now in Dolphin check Load Custom Textures which can be found in the Graphics > Advanced Tab.

Credits:
- A big thanks to razius for his many contributions to this project!
- Thanks to jaco8 for the optional PSX buttons.
- Strap Loader (warning screen) by CDAMJC (edited by Amon1995).

NSMBW HD Pack v2.8 Download Links: (Show Spoiler)
That's all for now. Contributions are welcome!
Wow, very nice! Yeah, the game already looks pretty nice on Dolphin, but a HD HUD is something that upvalues pretty much every game Smile

Will definately use these on my next playthrough...
Great work as usual, Bighead.
The texture pack broke the text for me! Sad

Edit: Changing graphics plugin from DX11 to OpenGL helped. It fixed the problem! Smile
@InStars: You seem to be using an old version of Dolphin. Get the latest one on top of this site: https://dolphin-emu.org/download/list/master/1/?nocr=true
(12-17-2014, 02:59 AM)StripTheSoul Wrote: [ -> ]@InStars: You seem to be using an old version of Dolphin. Get the latest one on top of this site: https://dolphin-emu.org/download/list/master/1/?nocr=true

Thanks! You were right, I was using an older version, with the new version textures work great even on DirectX plugin.
I was using Dolphin 4.0.2 Stable version previously.
Does anybody know how to replace the coins you collect during the game?
Not the animated 3D ones but the static ones. Those are the worst looking textures after applying this nice package.
You mean the ones that SHOULD be spinning (and are spinning when EFB2RAM is enabled)? If you mean a coin in the HUD then it should already be retextured by this pack.

But hey, that's a n interesting question. Might those shit-ugly non-spinning coins (in EFB2Texture) be replaced as well? Big Grin
(01-21-2015, 04:18 PM)StripTheSoul Wrote: [ -> ]You mean the ones that SHOULD be spinning (and are spinning when EFB2RAM is enabled)? If you mean a coin in the HUD then it should already be retextured by this pack.

But hey, that's a n interesting question. Might those shit-ugly non-spinning coins (in EFB2Texture) be replaced as well? Big Grin

Ah!  I did not realize that they should be spinning.  They always seemed "off" to me.  But they look like pre-rendered 2D images somehow, and not like a 3D object.  I'll check with EFB2RAM today.

Thanks for the tip.
I think both the spinning and non-spinning coins could be maybe retextured, I've seen all kinds of coins dump but there were so many I didn't mess with them (mostly out of lethargy). When I get back to this pack after the texture changes I'll see if the situation is any different, as in, not 100+ coins in my dumps. Maybe these are a paletted texture and constantly changed, I dunno, I don't remember. Tongue
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