Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Star Fox Adventures
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(05-17-2011, 07:02 AM)El Buga Wrote: [ -> ]Stability decreased a lot since a last touched this game. Got a crash after 20 minutes of gameplay.

The frame rate is even more erratic than before.

vbeam?
Seems like with OpenGL and XAudio (and after some time) the frame rate is less erratic than before and the crashes stopped.

This game definitely cannot be played with DSound.

But it can sometimes drop to 40% in some areas. It seems to need a hella good CPU.
You need a fast triple core CPU for this game. Star Fox Adventures is a timing-sensitive game and likes to max out the first two cores. With a dual core CPU, massive stutters and frame drops are guaranteed, since Dolphin threads are competing with the OS background processing tasks* for a slice of the CPU time.

* OS background processes include graphics driver processing overhead (especially with AMD/ATI drivers), Windows audio resampling (e.g 32kHz/48kHz -> 192kHz through shared WASAPI on onboard chips) and disk I/O processing.

For a smooth and stable framerate, you must use the DirectX 11 renderer and disable idle skipping in the general config. Use HLE sound with XAudio2 output for optimal performance.

CPU->EFB Access must be *enabled* (there are various graphical / lighting effects that depend on this setting)

Enabling Dlist Caching is *not recommended* - it introduces nasty polygon breakup and shadow artifacts.

Recommended build: Dolphin SVN r7669 (Windows, 64-bit)

Alex Atkin UK

(07-20-2011, 01:44 PM)kirbypuff Wrote: [ -> ]You need a fast triple core CPU for this game. Star Fox Adventures is timing-sensitive and likes to max out the first two cores. With a dual core CPU, you will experience massive stutters and frame drops, since Dolphin threads are competing with the OS background processing tasks* for a slice of the CPU time.

* OS background processes include graphics driver processing overhead (especially with ATI drivers, Windows audio resampling (e.g 32kHz/48kHz -> 192kHz through shared WASAPI) and disk I/O processing.

For a smooth and stable framerate, you must use the DirectX 11 renderer and disable idle skipping in the general config. Use HLE sound with XAudio2 output for optimal performance.

CPU->EFB Access must be *enabled* (there are various graphical / lighting effects that depend on this setting)

Enabling Dlist Caching is *not recommended* - it introduces nasty polygon breakup and shadow artifacts.

Recommended build: Dolphin SVN r7669 (64-bit)

So its hopeless running it on Linux then seeing as you only have use of the OpenGL renderer?

Raz0rsab3rz

Hi , I just signed up, and I was wondering if anyone can help me with this. I just downloaded the ROM for my Dolphin, and when I started it up, the FPS were at 0. What can I do?
Downloading games is against the rules.

st_khar

Confirms the file works and rather well.

At HLE, XAudio,
Direct 3D 11, with AA 4x16, AF 2x
No Idle Skipping, Auto Frame Limit
As is mostly the case for me, most of the choppiness goes away when full screen.

Minor Issues:
Cut scenes are a bit off (between video, subtitles, and sound)
Music skipping some notes
Minor choppiness some times during explosions, etc

Major Issues:
Random crashing sometimes (Dolphin has stopped working) Its not too big of a deal however I am trying to find the source of the crash.
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