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gcmasta

(08-30-2010, 05:30 AM)gcmasta Wrote: [ -> ]
(08-29-2010, 12:22 PM)tkruk2 Wrote: [ -> ]
(08-28-2010, 06:41 PM)gcmasta Wrote: [ -> ]how funny, I downloaded this DirectX End-User Runtimes (June 2010) from here http://www.microsoft.com/downloads/details.aspx?FamilyID=3b170b25-abab-4bc3-ae91-50ceb6d8fa8d&displaylang=en and yet its not showing up, I just updated my gfx driver and it still is not showing

Question: are you still referring to a version of Dolphin that you compiled yourself? [link] [link] [link]

no precompiled by other people its version 6138 from here [link]
because I can't compile due to errors.
Still need help on getting DX11 to show. I don't seem to get much help from people here at all. Sad Sad Sad Sad
(08-31-2010, 10:20 AM)tkruk2 Wrote: [ -> ]
(08-31-2010, 06:23 AM)Bsaa_Boy Wrote: [ -> ]thanks for everybody now i can play

You got it working? Excellent! Big Grin Please let us know what sort of framerate you get, any settings changes that gave you more speed, etc. etc. etc.
Again, can you confirm any of what Blaster and I or Xtreme2damax have said?

Going to re-test now; lots of SVN improvements since I last test SFA...

well i get something like 20-30 and sometimes 60 fps with directx 9 plugin
(08-31-2010, 03:13 PM)gcmasta Wrote: [ -> ]Still need help on getting DX11 to show. I don't seem to get much help from people here at all. Sad Sad Sad Sad

Have you tried asking at the forum sections specifically devoted to coding and debugging? (You probably want to go here: SVN discussion board)

This thread is supposed to be used for discussing Star Fox Adventures specifically, mostly because it is contained within the Game Discussion forum section. Most of us here do game testing, and not much compiling.SadSadSadSadSadSad
(08-31-2010, 10:15 PM)Bsaa_Boy Wrote: [ -> ]well i get something like 20-30 and sometimes 60 fps with directx 9 plugin

Very nice. Given your processor speed, this was not an unexpected result. (Re: ~20fps on my 2.0GHz, with r6000-ish; 20-60fps on Blaster's 2.8GHz; can I assume your result is also with a frameskip of 0?)

Which SVN did you use?
Did you try D3D11 or OpenGL?
Did enabling OpenCL or disabling CPU->EFB access give you a speedup?
How much speed do you gain with a frame skip of 1?
Do you have the same minor graphical issues that Blaster and I have?
Do you notice any other errors?
Needmoarinfoplzkthxbai

gcmasta

(09-01-2010, 08:59 AM)tkruk2 Wrote: [ -> ]
(08-31-2010, 03:13 PM)gcmasta Wrote: [ -> ]Still need help on getting DX11 to show. I don't seem to get much help from people here at all. Sad Sad Sad Sad

Have you tried asking at the forum sections specifically devoted to coding and debugging? (You probably want to go here: SVN discussion board)

This thread is supposed to be used for discussing Star Fox Adventures specifically, mostly because it is contained within the Game Discussion forum section. Most of us here do game testing, and not much compiling.SadSadSadSadSadSad

I did not compile this version I got it from the downloads section of dolphin-emu.org so I don't see how I can't get much help. All I wanted to see was if dx11 was better for star fox with my specs, which you can see in my sig, but I could not do that because it's not showing.
(09-01-2010, 08:59 AM)tkruk2 Wrote: [ -> ]
(08-31-2010, 03:13 PM)gcmasta Wrote: [ -> ]Still need help on getting DX11 to show. I don't seem to get much help from people here at all. Sad Sad Sad Sad

Have you tried asking at the forum sections specifically devoted to coding and debugging? (You probably want to go here: SVN discussion board)

This thread is supposed to be used for discussing Star Fox Adventures specifically, mostly because it is contained within the Game Discussion forum section. Most of us here do game testing, and not much compiling.SadSadSadSadSadSad
(08-31-2010, 10:15 PM)Bsaa_Boy Wrote: [ -> ]well i get something like 20-30 and sometimes 60 fps with directx 9 plugin

Very nice. Given your processor speed, this was not an unexpected result. (Re: ~20fps on my 2.0GHz, with r6000-ish; 20-60fps on Blaster's 2.8GHz; can I assume your result is also with a frameskip of 0?)

Which SVN did you use?
Did you try D3D11 or OpenGL?
Did enabling OpenCL or disabling CPU->EFB access give you a speedup?
How much speed do you gain with a frame skip of 1?
Do you have the same minor graphical issues that Blaster and I have?
Do you notice any other errors?
Needmoarinfoplzkthxbai

hey hey take it easy man well i usa dx9 win opencl enabled y dont use frameskip and dont have errors only slowdowns
(09-03-2010, 10:59 AM)Bsaa_Boy Wrote: [ -> ]
(09-01-2010, 08:59 AM)tkruk2 Wrote: [ -> ]
(08-31-2010, 03:13 PM)gcmasta Wrote: [ -> ]Still need help on getting DX11 to show. I don't seem to get much help from people here at all. Sad Sad Sad Sad

Have you tried asking at the forum sections specifically devoted to coding and debugging? (You probably want to go here: SVN discussion board)

This thread is supposed to be used for discussing Star Fox Adventures specifically, mostly because it is contained within the Game Discussion forum section. Most of us here do game testing, and not much compiling.SadSadSadSadSadSad
(08-31-2010, 10:15 PM)Bsaa_Boy Wrote: [ -> ]well i get something like 20-30 and sometimes 60 fps with directx 9 plugin

Very nice. Given your processor speed, this was not an unexpected result. (Re: ~20fps on my 2.0GHz, with r6000-ish; 20-60fps on Blaster's 2.8GHz; can I assume your result is also with a frameskip of 0?)

Which SVN did you use?
Did you try D3D11 or OpenGL?
Did enabling OpenCL or disabling CPU->EFB access give you a speedup?
How much speed do you gain with a frame skip of 1?
Do you have the same minor graphical issues that Blaster and I have?
Do you notice any other errors?
Needmoarinfoplzkthxbai

hey hey take it easy man well i usa dx9 win opencl enabled y dont use frameskip and dont have errors only slowdowns

I keep hearing people to set frame skip to 1 but idk how you set an exact value, I also use dx9 with opencl duel core and lock core to threads, but i get occasional slow downs, and the cut scene audio is off but I know that is not fixed yet. I have the latest precompiled SVN and have all the latest updates but dx11 is not showing in the list even though I have the dll, how can I fix this and speed up my SFA game.

My specs are in my sig

(09-03-2010, 10:59 AM)Bsaa_Boy Wrote: [ -> ]hey hey take it easy man well i usa dx9 win opencl enabled y dont use frameskip and dont have errors only slowdowns

Sorry if I seem a bit demanding and overenthusiastic. Star Fox is too awesome not to get excited about, you know. And there's also a bit of a story behind this:

About a month ago, I was all "SFA still isn't working? :C", so I looked online for hints, progress reports, etc.; I found the page on the Dolphin Wiki and applied the D3D9 patch. (At that point, I was still using Dolphin 2.0)
So then I was like "Woo it's working now! C:", but then of course it crashed after the first Arwing level. Then I found the SVN download page, used the D3D11 plug-in instead, and was all "YAAY NOW IT'S REALLY WORKING!!!!!111 XD".

A few days later, I looked at this thread again, expecting other excited people posting that SFA was working almost perfectly (as it was on my system). There hadn't been one post for almost a month. It seemed as if some people were still having problems -- Kraid hadn't even updated his initial post. Quite a few posters seemed to have made it in-game (they even put up some impressive screenshots), but mentioned bugs that were absent in the revision I tested as well as settings tweaks I didn't even use -- I played it straight from beginning to end with basically the default settings, and with no serious errors. If this was true of anyone else, they hadn't explicitly said so yet.

So that's what I did (though Blaster beat me to it Wink), and that's what I'm doing now: telling everyone that it works almost perfectly, how I got it working, what my speed/gameplay experience is like, and asking more people to test it and possibly confirm that SFA is indeed working almost perfectly (and to rule out my being a statistical anomaly Undecided).

So now I'm all like "hey guys I think SFA is working superbly now even with default settings, can anyone confirm? Hello? Anyone...?"


By the way, it was Blaster who deserves credit for the frameskip hint. As I said, using frameskip often doubled the VPS (= game speed). A frameskip of more than one will probably give even more speed, but with jerky video -- the game speed goes up, but the number of frames rendered (FPS) goes down.
(09-03-2010, 12:43 PM)tkruk2 Wrote: [ -> ]
(09-03-2010, 10:59 AM)Bsaa_Boy Wrote: [ -> ]hey hey take it easy man well i usa dx9 win opencl enabled y dont use frameskip and dont have errors only slowdowns

Sorry if I seem a bit demanding and overenthusiastic. Star Fox is too awesome not to get excited about, you know. And there's also a bit of a story behind this:

About a month ago, I was all "SFA still isn't working? :C", so I looked online for hints, progress reports, etc.; I found the page on the Dolphin Wiki and applied the D3D9 patch. (At that point, I was still using Dolphin 2.0)
So then I was like "Woo it's working now! C:", but then of course it crashed after the first Arwing level. Then I found the SVN download page, used the D3D11 plug-in instead, and was all "YAAY NOW IT'S REALLY WORKING!!!!!111 XD".

A few days later, I looked at this thread again, expecting other excited people posting that SFA was working almost perfectly (as it was on my system). There hadn't been one post for almost a month. It seemed as if some people were still having problems -- Kraid hadn't even updated his initial post. Quite a few posters seemed to have made it in-game (they even put up some impressive screenshots), but mentioned bugs that were absent in the revision I tested as well as settings tweaks I didn't even use -- I played it straight from beginning to end with basically the default settings, and with no serious errors. If this was true of anyone else, they hadn't explicitly said so yet.

So that's what I did (though Blaster beat me to it Wink), and that's what I'm doing now: telling everyone that it works almost perfectly, how I got it working, what my speed/gameplay experience is like, and asking more people to test it and possibly confirm that SFA is indeed working almost perfectly (and to rule out my being a statistical anomaly Undecided).

So now I'm all like "hey guys I think SFA is working superbly now even with default settings, can anyone confirm? Hello? Anyone...?"


By the way, it was Blaster who deserves credit for the frameskip hint. As I said, using frameskip often doubled the VPS (= game speed). A frameskip of more than one will probably give even more speed, but with jerky video -- the game speed goes up, but the number of frames rendered (FPS) goes down.

so how ya set frame skip. and like I said I cant get Dx11 to show.
(09-03-2010, 03:47 PM)damasta Wrote: [ -> ]so how ya set frame skip. and like I said I cant get Dx11 to show.

Does the 8800 GTX even support DX10?
(09-04-2010, 05:32 AM)bugmenot Wrote: [ -> ]
(09-03-2010, 03:47 PM)damasta Wrote: [ -> ]so how ya set frame skip. and like I said I cant get Dx11 to show.

Does the 8800 GTX even support DX10?

you know, I have no clue. I will look into that and see.
hey look what I found.

Q: What does your top-to-bottom GeForce product line-up look like now?
A:
GeForce 8800 GTX - $599
GeForce 8800 GTS - $449
GeForce 7950 GT - $299
GeForce 7900 GS - $199
GeForce 7600 GT - $159
GeForce 7600 GS - $129
GeForce 7300 GPUs - <$99

Q: Do these new GPUs support DirectX 10?
A: Yes. The GeForce 8 Series GPUs are not only the first shipping DirectX 10 GPUs, but they are also the reference GPUs for DirectX 10 API development and certification.
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