(09-03-2010, 10:59 AM)Bsaa_Boy Wrote: [ -> ]hey hey take it easy man well i usa dx9 win opencl enabled y dont use frameskip and dont have errors only slowdowns
Sorry if I seem a bit demanding and overenthusiastic. Star Fox is too awesome
not to get excited about, you know. And there's also a bit of a story behind this:
About a month ago, I was all "SFA still isn't working? :C", so I looked online for hints, progress reports, etc.; I found the page on the Dolphin Wiki and applied the D3D9 patch. (At that point, I was still using Dolphin 2.0)
So then I was like "Woo it's working now! C:", but then of course it crashed after the first Arwing level. Then I found the SVN download page, used the D3D11 plug-in instead, and was all "YAAY NOW IT'S REALLY WORKING!!!!!111 XD".
A few days later, I looked at this thread again, expecting other excited people posting that SFA was working almost perfectly (as it was on my system). There hadn't been one post for almost a month.
It seemed as if some people were still having problems -- Kraid hadn't even updated his initial post. Quite a few posters seemed to have made it in-game (they even put up some impressive screenshots), but mentioned bugs that were absent in the revision I tested as well as settings tweaks I didn't even use --
I played it straight from beginning to end with basically the default settings, and with no serious errors. If this was true of anyone else, they hadn't explicitly said so yet.
So that's what I did (though Blaster beat me to it
), and that's what I'm doing now: telling everyone that it works almost perfectly, how I got it working, what my speed/gameplay experience is like, and
asking more people to test it and possibly confirm that SFA
is indeed working
almost perfectly (and to rule out my being a statistical anomaly

).
So now I'm all like "hey guys I think SFA is working superbly now even with default settings, can anyone confirm? Hello? Anyone...?"
By the way, it was Blaster who deserves credit for the frameskip hint. As I said, using frameskip often doubled the VPS (= game speed). A frameskip of more than one will probably give even more speed, but with jerky video -- the game speed goes up, but the number of frames rendered (FPS) goes down.