07-13-2010, 07:49 AM
Crashes again after space levels, now with DirectX 9 also -_-
This time the entire emulator crashes, not only the game.
Tons of these lines on the log:
Tried again a second time with 640X480, Real XFB and it crashed with minutes of play.
Something's got badly wrong with latest revisions... =S
This time the entire emulator crashes, not only the game.
Tons of these lines on the log:
Quote:03:02:510 .\Src\NativeVertexFormat.cpp:172 E[Video]: invalid d3d decl
Tried again a second time with 640X480, Real XFB and it crashed with minutes of play.
Quote:31:00:072 .\Src\NativeVertexFormat.cpp:172 E[Video]: invalid d3d decl
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:112 .\Src\MsgHandler.cpp:53 E[*]: Warning: GFX FIFO: Unknown Opcode (0x1).
This means one of the following:
* The emulated GPU got desynced, disabling dual core can help
* Command stream corrupted by some spurious memory bug
* This really is an unknown opcode (unlikely)
* Some other sort of bug
Dolphin will now likely crash or hang. Enjoy.
31:00:112 .\Src\MsgHandler.cpp:53 E[*]: Warning: Illegal command 01
CPBase: 0x002cc6a0
CPEnd: 0x0030c680
CPHiWatermark: 0x0003c000
CPLoWatermark: 0x00030000
CPReadWriteDistance: 0x00040220
CPWritePointer: 0x002d17c0
CPReadPointer: 0x002d15a0
CPBreakpoint: 0x002d15a0
bFF_GPReadEnable: true
bFF_BPEnable: false
bFF_BPInt: false
bFF_Breakpoint: false
31:00:112 .\Src\OpcodeDecoding.cpp:297 E[Video]: OpcodeDecoding:ecode: Illegal command 01
31:00:113 .\Src\OpcodeDecoding.cpp:297 E[Video]: OpcodeDecoding:ecode: Illegal command 12
31:00:113 .\Src\OpcodeDecoding.cpp:297 E[Video]: OpcodeDecoding:ecode: Illegal command 01
31:00:113 .\Src\OpcodeDecoding.cpp:297 E[Video]: OpcodeDecoding:ecode: Illegal command 0b
31:00:113 .\Src\OpcodeDecoding.cpp:297 E[Video]: OpcodeDecoding:ecode: Illegal command 02
Something's got badly wrong with latest revisions... =S
ecode: Illegal command 01
, if there was a way you could take apart the gamecube and hardwire it, so you could "decode or copy its system codes on to the computer and then decode the information so you could read it", it might hold some information. If any of you know what I am talking about could you respond with info on how it would work or even if it could work.![[Image: th_86965_Sinttulo2_122_216lo.jpg]](http://img269.imagevenue.com/loc216/th_86965_Sinttulo2_122_216lo.jpg)
![[Image: th_87010_Sinttulo3_122_580lo.jpg]](http://img161.imagevenue.com/loc580/th_87010_Sinttulo3_122_580lo.jpg)
![[Image: th_86891_Sinttulo_122_508lo.jpg]](http://img157.imagevenue.com/loc508/th_86891_Sinttulo_122_508lo.jpg)
