@ KHRZ: Those blocks remind me of the bubbles in Endless Ocean and some stars in Mario Party 4 or so...
Have you tried safe texture cache? I think that fixed it for those other games...
I have the same issue. Unfortunately safe texture cache doesn't help. But I think that's just a minor issue, because you are only a few times in space and most of the time on the ground

@balupu i didn't notice anything like that w/ the latest rev 5725 so u might wanna try it. its w/ default open gl and jit and any way to fix the sound looping?
you can stop sound looping with "start+b" (memcard screen and exit) or disable DTK audio for now
(06-17-2010, 02:33 AM)RetroX Wrote: [ -> ]you can stop sound looping with "start+b" (memcard screen and exit) or disable DTK audio for now
If you had read the FAQ, you would know that OpenAL cures sound loops.
(06-17-2010, 10:45 AM)AyuanX Wrote: [ -> ] (06-17-2010, 02:33 AM)RetroX Wrote: [ -> ]you can stop sound looping with "start+b" (memcard screen and exit) or disable DTK audio for now
If you had read the FAQ, you would know that OpenAL cures sound loops.
What FAQ tells you that , I haven't read it yet
And it doesn't fix the sound looping, I just tested with Slippy and with a cutscene, the sound will loop until another sound is streamed or until you pause the game
I can't believe how fast Dolphin improves. I am truly impressed by its capacities.
Star Fox Adventures at full speed? This is like a dream.
Shadows and sound are a bit messed up in Direct3D9, but I guess everyone already knows that.
At any rate, this is just amazing.
Seems like the game suffers from quite a few rendering issues. It also tends to be quite slow at times and stutters a lot, I'm getting dips as low 35 FPS - 39 FPS. Audio from characters and cutscenes seem to loop forever until the game is paused and unpaused, seems like weird issue with the AFC looping hack that affects a few games. Audio also tends to stutter and crackle on occasion, it's more prominent on the menu though.
GFX seems perfect to me under OGL.
As of audio... its a streaming ADPCM problem (lower level, not in ucode - happens under dsplle too).