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Full Version: [GC] Star Fox Adventures
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elthar

Config > Plugin tab, Select the Softwa render plugin ( Incredibly slow 0.5~1 FPS ) and the DSP LLE plugin ( you will need to dump two files from your GC-WII, follow the intructions )

If the plugins doesn't appear Update your DirectX
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oh jeez i feel so dumb Blush thank you!

looks like it's starting, but really slow (i'm on a screen where Krystal is flying on a dynosaur and soond is looped with no connection to image)
Now fully playable using JitIL in Rev5709 (Still freezes in Jit)

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Wow, this is one of those big "we'll never get this one to work"-titles Big Grin
Now let's see about Eternal Darkness (almost there!)
and Rogue Leader...well, I guess we'll never get that one to work Undecided Wink
Wow, amazing work guys!!! But does this game have sound yet? I'm guessing no if it requires LLE to run?
(06-16-2010, 04:01 AM)Ashok Wrote: [ -> ]Wow, amazing work guys!!! But does this game have sound yet? I'm guessing no if it requires LLE to run?

Sound is perfect! You don't need to use LLE to run. Works fine now with HLE and the DX9 plugin!
@ NeoSlider: Any special settings apart from using JITIL? cuz for me the game freezes after some seconds in the menu...

dukeofg

yeah the latest rev works Smile
but unfortunately with mine configured the way it is the game needs software renderer anyways and slows down so much i have to wait an hour and a half just to finish the first cutscene Sad could u please post ur configs and any fixes or patches u use neo?
(06-16-2010, 05:39 AM)StripTheSoul Wrote: [ -> ]@ NeoSlider: Any special settings apart from using JITIL? cuz for me the game freezes after some seconds in the menu...

yeah w/ the latest rev u need a fix or patch posted somewhere in the earlier pages of this thread. also u need software renderer for graphics and LLE if you dont want it to freeze. i wont post links cuz its copy righted but theres a thread for that in support stickied. if any problems comeup w/ the savegame go back to the earlier pages as well
(run as admin to apply patch)
no, allegedly you don't need all that jazz anymore, no LLE, no patch, etc...
Just tested it with Revision 5709 and it worked with JitIL. So thanks for the info.
I have no special settings, just the normal ones, that are used by every game.

Although, the game is kinda buggy, which means it crashes randomly and cutscenes are, at least for me, very slow. The game itself is most of the time around 50fps.
I'll post some screen shots the next time

EDIT: One screenshot is attached now
Seems to work on my x64 build with normal JIT although it seems to run a bit slow and stutters.
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