Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Star Fox Adventures
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Admins can be a bit uptight on these things. =)
(02-08-2010, 11:10 PM)Ashok Wrote: [ -> ]Admins can be a bit uptight on these things. =)
oh ok.... i don't really get it but sure Smile and nobody answered my other question on page 14

Stamnas

can we please get some progress on fixing this game?
this is one of the more notable releases for the gamecube..

cant even boot the thing using the latest rev, surely this game should be something worth salvaging for the emulator
(02-17-2010, 12:23 PM)Stamnas Wrote: [ -> ]can we please get some progress on fixing this game?
this is one of the more notable releases for the gamecube..

cant even boot the thing using the latest rev, surely this game should be something worth salvaging for the emulator
Even ector doesn't kow what's wrong with this game Tongue ( ayuanx fixed it by accident ). Just use software render plugin and DEP LLE plugin and you will be fine

Stamnas

yes, but which build? i am trying to do just that on 5063 and i get nowhere,

yet 5063 runs twilight princess flawlessly on my pc, which is amazing.
any build , use software render plugin and LLE plugin , you will get like 0.5 fps
0.5 FPS? l'm using Revision 4701 and it runs without any special fixes, though l had to steal my save data from my Wii to get past the ship... And since it changes small things in the header of the save file after every creation of one, l had to modify the Wii save file's header to match the one the emulator made... Pretty simple when l knew what changed.

Er, but yeah, this game runs at 20FPS for me, and with frameskip at 2, it goes 35. Just Google Dolphin Revision 4701 and you should find it pretty quickly. lt should work fine, but don't turn on any AR Codes during start up if you don't have a Savestate to load. AR Codes crash this game somehow...
(02-19-2010, 08:37 AM)Yoshi52 Wrote: [ -> ]0.5 FPS? l'm using Revision 4701 and it runs without any special fixes, though l had to steal my save data from my Wii to get past the ship... And since it changes small things in the header of the save file after every creation of one, l had to modify the Wii save file's header to match the one the emulator made... Pretty simple when l knew what changed.

Er, but yeah, this game runs at 20FPS for me, and with frameskip at 2, it goes 35. Just Google Dolphin Revision 4701 and you should find it pretty quickly. lt should work fine, but don't turn on any AR Codes during start up if you don't have a Savestate to load. AR Codes crash this game somehow...
With or withou the RetroX's patch ?
Neat, I forgot which Rev. was able to run Adventures. Now that I have the rough range (4701 that is) i can try to find out why it hangs in the menu now.
EDIT: It DOES require the patch, l didn't really notice because l just left it on at first then turned it off after l made a savestate ingame.

Yeah, r4701 requires the patch. Works for 1.0 (U) at least.
What it is in the config:
0x8004A9F8:dword:0x60000000
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