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Full Version: Screen shaders for DX11.
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Vladimir

Hi, guys. I didn't find the right thread for this so I'll ask here. When it will be possible to use fullscreen shaders (or filters) not only for OpenGL but also for DirectX11? What's the discrimination?! I really want to see the screen image with scanlines but OpenGl has many graphic gliches which directx hasn"t. Sorry for my bad language.
The simple reason is that the code hasn't been written for D3D, yet. Feel free to provide patches for that Smile

Vladimir

(07-04-2014, 10:12 PM)neobrain Wrote: [ -> ]The simple reason is that the code hasn't been written for D3D, yet. Feel free to provide patches for that Smile
Yeah. If only i could do that... Well, i'm very patient so i will wait (and study the programming science of course).