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Full Version: [GC] F-ZERO GX
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(01-20-2010, 11:08 AM)jedikevin20 Wrote: [ -> ]Well offcourse Skid. You went pro mode on that x64 optimization commit 4839. We still waiting to see if ector can replicate the glory on win32 systems.

Haaa, i ditched 32bit and went to xp64bit and fzero runs like mad Big Grin
60FPS, damn this game is quick.

btw side affect, all games seem to run smoother.

Snorlax

My F-Zero GX spawns me (or the camera) beneath/inside the track, therefore retireing after 0.01 seconds. Any clue how to fix this?
(01-21-2010, 02:23 AM)Snorlax Wrote: [ -> ]My F-Zero GX spawns me (or the camera) beneath/inside the track, therefore retireing after 0.01 seconds. Any clue how to fix this?

Update to any revision post R4839 and run the DolphinIL.exe or activate the IL recompiler in any of the newest R49++
Snorlax: do you have JAP version?

Snorlax

Oh crap, being the noob that i am i accidently mistook the official 47xx revision for being the latest and most up to date, now the game runs Big Grin

and no, PAL.
what build are you guys using? It keeps crashing for me after a few seconds after the race begins. I'm using build x64-r4913 by mamario. Specs:

Win 7 64bit Ultimate
Core 2 Duo T9900 3.06 GHz 6MB Mobile Processor
2x nVidia GeForce Go GTX 280M w/1GB in SLI Mode
8192MB DDR3 1333 Ram

Anything I should make certain I have enabled/checked? Or is a different build recommended?
(01-21-2010, 07:02 PM)isamu Wrote: [ -> ]what build are you guys using? It keeps crashing for me after a few seconds after the race begins. I'm using build x64-r4913 by mamario. Specs:

Win 7 64bit Ultimate
Core 2 Duo T9900 3.06 GHz 6MB Mobile Processor
2x nVidia GeForce Go GTX 280M w/1GB in SLI Mode
8192MB DDR3 1333 Ram

Anything I should make certain I have enabled/checked? Or is a different build recommended?

any newer revs should be fine.
Its stable for me with just the normal JIT64. JITIL for 64bit seems the same and slow.
panic handlers unchecked. Using d3d plugin. stable and fast if you use EFB Ram Copy to Texture like everyone knows. (plays with the blocky shadows though). Safe Texture Cache causes random crashes. Efb to ram fixes the shadows but its a bit slow and also causes random crashes. on the game properties make sure TLB Hack is checked. should already be checked by default.

Starting the game with Efb Copy to Ram then after the stage loads switch to Efb copy to texture gives you speed back + fixes the shadows, but causes random crashes also.
(01-21-2010, 07:50 PM)Gombit Wrote: [ -> ]any newer revs should be fine.
Its stable for me with just the normal JIT64. JITIL for 64bit seems the same and slow.
panic handlers unchecked. Using d3d plugin. stable and fast if you use EFB Ram Copy to Texture like everyone knows. (plays with the blocky shadows though). Safe Texture Cache causes random crashes. Efb to ram fixes the shadows but its a bit slow and also causes random crashes. on the game properties make sure TLB Hack is checked. should already be checked by default.

Starting the game with Efb Copy to Ram then after the stage loads switch to Efb copy to texture gives you speed back + fixes the shadows, but causes random crashes also.

Thanks Gombit that was a real help my friend Smile I'll try messing around with different settings Smile

Oh and one other thing guys....Some one answer this question for me please..... who is the person responsible for getting F-ZeroGX working in Dolphin, and where can I go to donate to him? Does he have a donation page?

I am literally in tears as I type this, because I simply cannot believe this game is emulated and playable on PC. To say that this is a dream come true would be an understatement.
also Enable CPU->EFB access should be unchecked.
I'm sorry! I have a stupid question
Story mode work? or not?
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