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PAL says "No free memorychunk"
But this is a bloody lie...
At Last!
thank's developers(((
Frickin sweet just finished Ruby Cup on Novice at 50% speed (alas)
but finishing a full Grand Prix on day 1 the game works, big thank you to the devs.
(check the attachment for proof, sorry for the quality was not thinking about the best time to cap a screenie)
Used R4839 dolphinIL.exe with a NTSC copy of the game
General settings:
Enable Dual Core = On
Enable Idle Skip = On
Framelimit = Auto
Hle the IPL = On
JIT Recompiler = On
Lock Threads to cores = On
Optimize Quantizers = On
DSP on Thrad = On
D3D9 Plugin
Aspect ratio = Auto
Windowed Resolution= 1280x720
No AA
Safe Texture cache = On
CPU->EFB = On
Enhancements:
EFB Scaled Copy = On
Advanced:
EFB copy = To Texture
hehe, there's a happy dev ^^ pics look great (except for the shadows)
My previous posts were with DX.
OGL looks perfect, from what I can tell. It also yields smoother fps, and maybe a little faster overall.
NOTE: you must have efb to ram enabled when the racetrack loads if you want nice shadows

UPDATE: as of r4845, DX has good shadows with efb to ram enabled too
![[Image: GFZE01-19.png]](http://dolphin.jcf129.com/shots/GFZE01/GFZE01-19.png)
wow, graphics are perfect then, huh?
yup...as far as i can tell, OGL with efb to ram gives perfect graphics
UPDATE: as of r4845, DX has good shadows with efb to ram enabled too

I think only problem with DX is that the line width for sparks is too skinny...and I don't think that can be fixed in DX9.
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