08-15-2009, 06:23 AM
08-15-2009, 07:24 AM
well, you can use sprintf(char *, ...)
or use std:tring StringFromFormat(const char* format, ...)
Code:
string text = "";
u32 val = "1255";
char* pChar = &(text[0]);
sprintf(pChar, "%08x", val);
or use std:tring StringFromFormat(const char* format, ...)
Code:
u32 val = "1255";
string text = StringFromFormat("%08x", val);
08-15-2009, 07:43 AM
Good, gonna try it.
So far i've been able to perform a few comparisons with main ram dumps, now I need to output the first X results.
Searches are slow as hell (over 25 millions if bytes) but get faster with each try, until reset (due to a way of jumping blocks of addresses discarded in previous searches) in the order of 3 min, 20 secs, 10 secs.
I'll try to make it functional asap.
EDIT: Is it possible that Dolphin isn't properly patching memory with the Action Replay in wii games? I already tried a code I figured out and nothing happens.
So far i've been able to perform a few comparisons with main ram dumps, now I need to output the first X results.
Searches are slow as hell (over 25 millions if bytes) but get faster with each try, until reset (due to a way of jumping blocks of addresses discarded in previous searches) in the order of 3 min, 20 secs, 10 secs.
I'll try to make it functional asap.
EDIT: Is it possible that Dolphin isn't properly patching memory with the Action Replay in wii games? I already tried a code I figured out and nothing happens.
08-15-2009, 08:10 AM
Well, Action Reply was only made for Gamecube, there isn't an AR for Wii, except codesaves junk.
08-15-2009, 08:43 AM
So the ARPatcher I saw around the code isn't working with Wii games because of a limitation? Or was it done on purpose (since there were no codes around)?
08-15-2009, 09:08 AM
Idk, maybe Wii has a different memory setup than GCN.