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Full Version: Removal of 30fps cap on games for true 60fps gameplay
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Alight. I just checked compared the game with the V-Beam off, and unfortunately it does speed up the game. Sorry about that! I got a little excited.
I tested the V-Beam speed hack (while disabling idle skipping) with a bunch of my 30 fps games. Most of them jumped up to 60 fps but ended up running twice as fast in the process; however, one game (Dewy's Adventure) somehow ended up running at 60 fps at normal speed. Does anyone know if there are any other games for which this is the case?
Hmm tasty necro.

FYI, messing with engine-locked frame limits will only "work" for a handful of games. Most of the time it messes with various components, such as animations, object interaction, collision, etc. Square games seem to have a higher success rate than most others.

I'll leave if the work is worth the potential payoff, up to you.

99939

(06-14-2014, 07:23 AM)JayGee24 Wrote: [ -> ]Titles like Super Mario Sunshine, Pikmin and Super Mario Galaxy all run at 30fps

Does Super Mario Galaxy run at 30fps? The sequel is a 60fps title and so are most of the first-party Wii games as far as I know.
(01-06-2017, 07:12 AM)99939 Wrote: [ -> ]Does Super Mario Galaxy run at 30fps? The sequel is a 60fps title and so are most of the first-party Wii games as far as I know.

Super Mario Galaxy runs a 60FPS
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