(06-09-2014, 06:52 AM)Dogway Wrote: [ -> ]I should, you should, we should. I knew nothing, it's a thread so half answers produce new questions.
That code is existant, and yet when I played SMS [GMSE01], audio had stutter, and goo was missing. That is what I am trying to say from the begginning, GMSE01.ini is the untouched ini bundled with Dolphin, but when I play SMS it plays wrong, why? (if you are still wondering about my specs, check my profile).
You didn't answer any question though, no one can help you like that. Did you open your graphic configuration after booting Mario sunshine? That will revert the default settings for the game.
(06-09-2014, 06:55 AM)Link_to_the_past Wrote: [ -> ] (06-09-2014, 06:52 AM)Dogway Wrote: [ -> ]I should, you should, we should. I knew nothing, it's a thread so half answers produce new questions.
That code is existant, and yet when I played SMS [GMSE01], audio had stutter, and goo was missing. That is what I am trying to say from the begginning, GMSE01.ini is the untouched ini bundled with Dolphin, but when I play SMS it plays wrong, why? (if you are still wondering about my specs, check my profile).
You didn't answer any question though, no one can help you like that. Did you open your graphic configuration after booting Mario sunshine? That will revert the default settings for the game.
I don't know where you want to get at, I think I'm being very clear with my words, "settings over a second session."
(06-09-2014, 06:14 AM)Dogway Wrote: [ -> ]but I boot up Super Mario Sunshine and all the crappy settings I set on my earlier session are there over the "safe" Sunshine settings.
(06-09-2014, 06:29 AM)Dogway Wrote: [ -> ]While that is true ON a session, what I said is, boot up Sunshine it will keep "EFB set to Texture" from last session, when game ini should be overriding that.
The game ini isn't modified at any time so it should work across sessions.
Ok now i understood, that is the expected behavior, why else would anyone edit the ini files if he didn't want the changes to stick? Unless if you edited the original gameini, you just have to delete your local changes. If you mistakenly edited the original ini files, redownload dolphin.
Edit: Scratch that, define what you mean with a second session, restarting dolphin or closing and reopening the game? Also general settings don't overide gameini files unless if you open the graphics config window after starting a game.
(06-09-2014, 06:12 AM)Shonumi Wrote: [ -> ]There are only a few settings that can't be configured via .ini files (the Widescreen hack is one? I think it is up for being added soon if not).
Widescreen hack can be set via game ini. If there's any setting at all that anyone might ever conceivably want to set via game ini but isn't currently possible, please let me know so i can fix that.
Yeah I saw the Widescreen Hack in the SMS .ini (of course, after the bit you quoted

late as ever on my part). I just remembered JMC47 talked about adding something recently, but I didn't recall the specifics.
Everything is basically covered that most users would ever need though. The only things missing are probably mundane things (Free Look? Use Keyboard for Wii games?) You know stuff that's pretty obscure to the average user (unless you have a good example of something yet implemented?)
(06-09-2014, 10:14 AM)RachelB Wrote: [ -> ] (06-09-2014, 06:12 AM)Shonumi Wrote: [ -> ]There are only a few settings that can't be configured via .ini files (the Widescreen hack is one? I think it is up for being added soon if not).
Widescreen hack can be set via game ini. If there's any setting at all that anyone might ever conceivably want to set via game ini but isn't currently possible, please let me know so i can fix that.
Well there is one last setting that can affect compatibility, the EuRGB60(PAL60) setting.
How can I know that ini settings for the game are being applied?
(06-11-2014, 12:11 AM)Dogway Wrote: [ -> ]How can I know that ini settings for the game are being applied?
For graphic settings see the yellow text when you boot a game, it will write a message which settings are overwritten by the ini and a warning to not open your graphics configuration window or they will be overwritten.
Ok, before going further, made a test. I set Dolphin to LLE audio. Boot the game and ini seems to be being read:
But audio is cranky. Set to HLE, and is fine... isn't the game ini supposed to set that for me?
And another thing, I configured Dolphin to output a log, no info about loading the game settings. Shouldn't that appear in log too?
Code:
40:02:181 ConfigManager.cpp:141 N[BOOT]: Saving settings to E:/HyperSpin/Emulators/Nintendo GameCube/Dolphin.v4.0-1519-x64/User/Config/Dolphin.ini
41:22:237 NANDContentLoader.cpp:226 W[DIO]: CreateFromDirectory: error opening E:/HyperSpin/Emulators/Nintendo GameCube/Dolphin.v4.0-1519-x64/User/Wii/title/00000001/00000002/content/title.tmd
41:22:244 NANDContentLoader.cpp:226 W[DIO]: CreateFromDirectory: error opening E:/HyperSpin/Emulators/Nintendo GameCube/Dolphin.v4.0-1519-x64/User/Wii/title/00000001/00000002/content/title.tmd
41:22:309 ConfigManager.cpp:141 N[BOOT]: Saving settings to E:/HyperSpin/Emulators/Nintendo GameCube/Dolphin.v4.0-1519-x64/User/Config/Dolphin.ini
41:22:964 Boot\Boot.cpp:194 N[BOOT]: Booting E:\TEMP\HS\Super Mario Sunshine (USA)\Super Mario Sunshine (USA).iso
41:23:701 HLE\HLE_OS.cpp:46 N[OSREPORT]: 81200308->81300000| Apploader Initialized. $Revision: 29 $.
41:23:701 HLE\HLE_OS.cpp:46 N[OSREPORT]: 81200324->81300000| This Apploader built Apr 10 2002 02:35:29
41:23:848 D3DBase.cpp:112 N[Video]: Successfully loaded D3DCompiler_42.dll. If you're having trouble, try updating your DX runtime first.
41:24:040 HW\EXI_DeviceIPL.cpp:281 N[OSREPORT]:
41:24:040 HW\EXI_DeviceIPL.cpp:281 N[OSREPORT]: Dolphin OS $Revision: 54 $.
41:24:041 HW\EXI_DeviceIPL.cpp:281 N[OSREPORT]: Kernel built : Jun 5 2002 02:09:12
41:24:041 HW\EXI_DeviceIPL.cpp:281 N[OSREPORT]: Console Type : Development HW3
41:24:041 HW\EXI_DeviceIPL.cpp:281 N[OSREPORT]: Memory 24 MB
41:24:041 HW\EXI_DeviceIPL.cpp:281 N[OSREPORT]: Arena : 0x80427800 - 0x817feec0
41:24:050 HW\EXI_DeviceIPL.cpp:281 N[OSREPORT]: app booted from bootrom
41:25:957 HW\EXI_DeviceIPL.cpp:281 N[OSREPORT]: 80000000 80427820 80427820 817feec0 1800000
41:25:957 HW\EXI_DeviceIPL.cpp:281 N[OSREPORT]: arenaLo=80427820 arenaHi=817feec0
41:26:160 HW\DSPLLE\DSPHost.cpp:72 N[DSPLLE]: g_dsp.iram_crc: ff4bac93
41:26:226 DSP\DSPHWInterface.cpp:251 N[DSPLLE]: *** Copy new UCode from 0x803e47a0 to 0x0000 (crc: ff4bac93)
44:32:778 D3DBase.cpp:357 N[Video]: Successfully released all device references!
44:33:124 ConfigManager.cpp:141 N[BOOT]: Saving settings to E:/HyperSpin/Emulators/Nintendo GameCube/Dolphin.v4.0-1519-x64/User/Config/Dolphin.ini
48:06:762 NANDContentLoader.cpp:226 W[DIO]: CreateFromDirectory: error opening E:/HyperSpin/Emulators/Nintendo GameCube/Dolphin.v4.0-1519-x64/User/Wii/title/00000001/00000002/content/title.tmd
48:06:777 NANDContentLoader.cpp:226 W[DIO]: CreateFromDirectory: error opening E:/HyperSpin/Emulators/Nintendo GameCube/Dolphin.v4.0-1519-x64/User/Wii/title/00000001/00000002/content/title.tmd
48:11:644 ConfigManager.cpp:141 N[BOOT]: Saving settings to E:/HyperSpin/Emulators/Nintendo GameCube/Dolphin.v4.0-1519-x64/User/Config/Dolphin.ini
48:12:643 ConfigManager.cpp:141 N[BOOT]: Saving settings to E:/HyperSpin/Emulators/Nintendo GameCube/Dolphin.v4.0-1519-x64/User/Config/Dolphin.ini
(06-11-2014, 08:56 AM)Dogway Wrote: [ -> ]Ok, before going further, made a test. I set Dolphin to LLE audio. Boot the game and ini seems to be being read:
But audio is cranky. Set to HLE, and is fine... isn't the game ini supposed to set that for me?
Shonumi, RachelB, Link_to_the_past; out of ideas now?