Ah I knew something wasn't right with that. So which is faster OGL or DX11 taking the in testing speed improvements into account on the DX11 backend?
Depends on the game. Games that use EFB2Ram a lot will be slower in OGL usually, games that work in EFB2Texture will usually be faster in OGL.
D3D11's tuneup branch by Galop1n is actually fastest in most situations, but in games that push a lot of polygons, OGL's Buffer Storage still lets it be a bit faster.
(06-10-2014, 11:53 AM)JMC47 Wrote: [ -> ]Depends on the game. Games that use EFB2Ram a lot will be slower in OGL usually, games that work in EFB2Texture will usually be faster in OGL.
D3D11's tuneup branch by Galop1n is actually fastest in most situations, but in games that push a lot of polygons, OGL's Buffer Storage still lets it be a bit faster.
Gimme me names, i will revert the steam ! if it is true

Ah excellent, good to know reporting things is useful! Thanks to all involved
