Shonumi Wrote:I was talking about a low point for Nintendo specifically, not controllers in general.
That's not fair. The N64 is vital in the evolution of controllers. Of course better designs have come since. I'm not saying it's the best controller ever. But just like the NES and SNES before it, everything after the N64 controller was completely different. Dual analog created another revolution almost immediately after it, admittedly, but 3 out of 4 gamepad revolutions isn't a bad job for Nintendo.
And yea, FPS games benefit from Dual Analog. But Dual Analog came before the first person shooter use for it. Dual analog did not have that in mind when it was made. Someone at Sony saw the N64 controller and thought "Hey, if we made TWO analog sticks, and put them side by side, this would work great for camera control, and we could say we're TWICE as good as their controller!" Then a developer got a hold of it while making a first person shooter and realized it's potential there you go. The N64 controller was vital to developing that next step.
And even in revolutionary designs, problems happen. The original famicom controllers had square buttons that would get stuck if you pressed on the corners. Famicom controllers were wired into the consoles despite competing consoles already having detachable controllers. On and on. Yet no one hates on the famicom controllers, the N64 controller gets it all.
"Low point in controller design". FAH! It was a revolution in controller design. From the sounds of it, you'd have preferred they just made a SNES controller and done nothing to improve the quality of gaming. It wouldn't have had any problems now would it! But that's not what
design is. Design is making
new things, and the N64 controller influenced everything after it. I'd call that a tremendous success of design. Sure it had problems, but almost every control revolution has had those same growing pains.
The real low point in controller designs are the images I posted. Now THOSE are bad controllers. True failures in gamepad design are obvious, really. They are deadends. No one is going to look at a fairchild F and think of how similar it is to an Xbox 360 controller. It's not, not even remotely, because the Fairchild-F is one of the worst if not the worst controller designs ever imagined, and no one has ever borrowed from it's design. The same could be said for the Phillips CDi Paddle or the Magnovox Odyssey controller (ew). The Jaguar is the least horrible in this bunch, but it's really bad; and they had no excuse for it as it came after the SNES controller and it wasn't even trying to tackle the 3D revolution.
Shonumi Wrote:The second one (of Nintendo's
) would be the Virtual Boy's in my book. Predates the prong-like designs of the N64, but it's totally unnecessary. Also, it's one of the few official 1st party controllers that actually has two d-pads (okay... dunno how that happened).
I've studied it, and read several interviews from the era. The Virtual Boy controller did need the "prongs" for a very serious reason - it had the batteries in the gamepad. It was set up that way so you could strap the virtual boy to your head if you wanted to without it getting peeled off from all that weight. In the end no one used it that way (since it was too heavy even with the battery in the gamepad) and it looks weird in hindsight, but that was why it has prongs. As for the dual analog, since the visuals were in 3D, Gunpei Yokoi wanted some sort of 3D control, and came up with what is essentially dual
analog digital. He was faced with the same problem that all of the 3D game console designers faced. The PS1 used tank controls (dpad + shoulder buttons), the N64 used an analog stick, and the virtual boy used dual digital. I doubt dual digital influenced dual analog, since the hardware was such a failure and no developers ever used dual digital in that manner, but it was a genuine predecessor to dual analog, just like the original PS1 or N64 controllers.
![[Image: 320px-Virtual-Boy-Controller.jpg]](https://upload.wikimedia.org/wikipedia/commons/thumb/b/bc/Virtual-Boy-Controller.jpg/320px-Virtual-Boy-Controller.jpg)