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Full Version: Fatal Frame 4: Mask of the Lunar Eclipse - Zero: Tsukihami no Kamen.
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Kyeria

[color=#4682B4]General Information:[/color]
[Image: zerocovera.jpg][Image: zerocoverb.jpg]

Fatal Frame 4: Mask of the Lunar Eclipse or Zero: Gesshoku no Kamen in Japan, is the fourth installment into the Fatal Frame/Project Zero adventure/survival horror series brought to you by the brilliant minds of Tecmo & Grasshopper. Published by Nintendo, the game was released in Japan on July 31, 2008. The game has yet to receive an North America release, now going on 9 months after its Japanese release, we can all thank NoA ( Nintendo of America ) for this.

It was revealed the game would be developed with the help of Grasshopper Manufacture. The project was delayed, apparently for the release of Grasshopper's No More Heroes, which was subsequently released toward the end of 2007.

In January 2008, it was revealed that Nintendo will play a role in the game's development, with directing shared between Shibata Makoto, who has previously been involved in the direction of the Fatal Frame series and Goichi Suda, commonly known as Suda 51, from Grasshopper Manufacture. Although the game appears to be a joint effort between Tecmo, Grasshopper and Nintendo, the game was published by Nintendo.

In its 37th Issue, Official Nintendo Magazine (UK, P.48) announced that Fatal Frame IV was going to be released in Europe in February 2009. However, as from mid-March, nothing has been mentioned since


[color=#4682B4]Gameplay: [/color]
Following the premise of the previous installments in the franchise, the player can be expected to fight off hostile spirits using the signature "weapon" of the series, the "Camera Obscura". The player uses the Wii Remote and Nunchuk to aim the camera and flashlight, creating a more realistic and tactile experience. Not all spirits encountered are hostile, and the player will be able to tell the difference depending on the color of the glow in an on-screen filament. As with the previous titles in the series, ghosts may offer clues to progressing further in the level or hold the power of unlocking doors when they are photographed.

[color=#4682B4]Story: [/color]

Do things cease to exist if we forget about them?

For every decade, a special ceremony is held at a shrine in Rougetsu island. 10 years ago, during a traditional Japanese concert, a case of suspected abduction occurred. Five girls disappeared without a trace as if taken away by supernatural forces.

Although the case was solved by a policeman, the girls seemed to have suffered from a special form of amnesia, they have forgotten what happened during their abduction. The amnesia disturbed the girls, but this matter seemed to have been settled when they moved away from the island.

However, unlike what everyone thought, this case was not over. 10 years later, two victims from the case were killed in a brutal manner and the survivors suspected it has something to do with Rougetsu island. To find out about the truth behind the case and stop the killing before the culprit takes another life, two survivors, Misaki and Madoka set off to the island they have moved away from so long ago.

The remaining survivor Minatsuki Ruka seemed to be the only one who still retained some remnants of memories from her abduction ordeal. She remembered a melody, a group of musicians being surrounded by a circle of masked men and a masked woman who danced as if she was possessed by spirits. In search of the truth behind the memories and images that plagued her life, she, too set off for the island after Misaki and Madoka.


[color=#4682B4]Emulation Status: [/color]

1) The game hangs at specific points.
2) The game loses all sound after about 60 seconds.

Extra Emulation Information: It's been discussed before by Dolphin Team members that the listed above issues were thought to be a sound issue/bug. Aside of these problems, the game emulates perfectly.

[color=#4682B4]Emulation Setup:[/color]

Using the following settings will allow you to run the game flawlessly, aside of the listed above problems. The default OpenGL settings will work for Fatal Frame 4. ( Downloading a Saved Game from www.GameFaqs.com will allow you to explore more of the game )
[Image: emusettings.jpg]


[color=#4682B4]Closing Notes.[/color]

I realize that Fatal Frame 4 is one by far one of the least discussed games on these forums but, I'm making this thread in hopes that the game will gain some popularity amongst the Dolphin Emu users. I'm hoping someday it's emulated problems will be fixed and that the game will not fall into obscurity, and never be fixed especially since it has an incredibly small amount of problems. ( No way implying they are easy fixes )

[color=#4682B4]Screen Shots & Video:
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For some reason I just get a black screen when I try to load the game. =\

Kyeria

(04-10-2009, 06:35 AM)SolidMGSnake Wrote: [ -> ]For some reason I just get a black screen when I try to load the game. =\

This, is what I recommend trying.

1: So far, I've noticed that the SVN R2506 is the most stable Dolphin build for Fatal Frame 4. I recommend downloading it for this specific game until hopefully, someone will fix the game in future builds.

Dolphin SVN R2506:

http://www.megaupload.com/?d=920MX84W


2: Here are my exact settings, I hope they work for you.
In the Wiimote settings, make sure that you have "Connect Real WiiMote" and "Nunchuk Connected" turned on.

Open GL Graphics Settings:
[Image: dolphinsettingsforfatal.jpg]

System Configuration:
[Image: dolphinsettings2.jpg]

Good luck! ^^
Unless someone translate this game, its going to fall into oblivion among Dolphin users, why? the Us release was canceled :'(
faints....

i love fatal frame series, fuck, why they canceled us version?

shit ill have to give my all to my japanese classes, anyway, gota find somewhere to buy this game around here, my wii gona fry on this one so much i gonna play
BTW, the correct name as spelled in the front cover is :
Zero ~ Tsukihami no Kamen ~

Gesshoku is indeed the correct name for "lunar eclipse" but the kanji are quoted with "tsu" and "ki" hiraganas for some reason o_O
(04-11-2009, 09:02 AM)Kyeria Wrote: [ -> ]
(04-10-2009, 06:35 AM)SolidMGSnake Wrote: [ -> ]For some reason I just get a black screen when I try to load the game. =\

This, is what I recommend trying.

1: So far, I've noticed that the SVN R2506 is the most stable Dolphin build for Fatal Frame 4. I recommend downloading it for this specific game until hopefully, someone will fix the game in future builds.

Dolphin SVN R2506:

http://www.megaupload.com/?d=920MX84W


2: Here are my exact settings, I hope they work for you.
In the Wiimote settings, make sure that you have "Connect Real WiiMote" and "Nunchuk Connected" turned on.

Good luck! ^^

i bought the game today, ive played a lil on wii and decided to test on dolphin. first of all, i was using rev 3001 x64 the sound was just a noise, like an old tv without signal, then i updated via svn and compiled rev 3013 so wiimote wasnt working anymore for the game, then i got this rev u indicated, plays well till sound desapear, coz wen that happens the cutscenes doesnt work anymore, coz this the kind of game that waits for the sound to keep to the next action, instead of being fixed this game is getting worse and worse, worse now that we cant even get in game on rev 3013 coz wiimote wont work on this one for this game...

sux

but anyway, if it worked fine id play it fully on my pc, i don like to have all the trouble to go to the living room and fight for some time with the danm tv =P

guess i got buy a tv or a capture card fopr my pc so i can connect my wii on my pc XD

not mentioning if this emu gets better ill sell my wii anyway.... short life to the consoles ftw.
I think I just got a bad iso. I dont know, but this guy was running the game on version 2745 and the sound never cuts off passed 60secs. Looks fine!

http://www.youtube.com/watch?v=CqXMP8eimGM
(04-21-2009, 01:58 PM)SolidMGSnake Wrote: [ -> ]I think I just got a bad iso. I dont know, but this guy was running the game on version 2745 and the sound never cuts off passed 60secs. Looks fine!

http://www.youtube.com/watch?v=CqXMP8eimGM

audio doesnt cut on this cutscene , only after it start walking, then u turn on the hall then the game hangs on a dialogue cutscene.

Eggtooth

I got problem... When i try to start game, i got somthing like this:

[Image: 222ptc.jpg]

And game won't start... what this error/warning mean? Can Anybody translate it?

My configuration:
Intel Core 2 Duo E4500 3.0GHz
3GB RAM
ATI Radeon HD3850 256MB

With Other games everything is ok, but here i'm waiting, waiting, waiting... What's wrong?