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Full Version: New Qualcomm drivers?
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Intact, you need to have a kgsl compatible with the new driver (but I think it's still a part of the whole driver..)... If it was that easy to update drivers from v45 or lower... Well propably every customs roms would have updated video drivers.
Since almost all custom ROMs available at the moment are KitKat-based, you just need to figure the right folders, for me it didn't work because I'm on Jelly Bean MR2...
There are new Qualcomm drivers out for the N4/N5/N7. Still getting a black screen on my Nexus 5 when testing Luigi's Mansion. Sad

Edit: Actually, after the title screen fades away, the intro plays! Tons of graphical problems tho.
(06-01-2014, 12:22 PM)Alexis_Evo Wrote: [ -> ]There are new Qualcomm drivers out for the N4/N5/N7. Still getting a black screen on my Nexus 5 when testing Luigi's Mansion. Sad

Edit: Actually, after the title screen fades away, the intro plays! Tons of graphical problems tho.

Was there a changelog in the zip?
Quote:Changelog
==============================


-Add OpenCL libraries.
-Fix an issue with return statements in the middle of GLSL shaders causing a GPU hang.
-Fix a performance regression in VBO validation.
-Improve accuracy of Renderscript kernel execution duration measurements.
-Fix crashes in some dEQP test cases.
-Improve support for GL_RGB10_A2UI textures in Adreno Profiler.
-Fix intermittent pink color tinting with certain WebGL content.

Bonus: Luigi's new hairdo!

[Image: DvsJvLsm.jpg]
(06-01-2014, 01:16 PM)Alexis_Evo Wrote: [ -> ]
Quote:Changelog
==============================


-Add OpenCL libraries.
-Fix an issue with return statements in the middle of GLSL shaders causing a GPU hang.
-Fix a performance regression in VBO validation.
-Improve accuracy of Renderscript kernel execution duration measurements.
-Fix crashes in some dEQP test cases.
-Improve support for GL_RGB10_A2UI textures in Adreno Profiler.
-Fix intermittent pink color tinting with certain WebGL content.

Bonus: Luigi's new hairdo!

[Image: DvsJvLsm.jpg]

All that and Qualcomm couldn't be bothered to add the gl_NotBroken() extension.
The new drivers still have no improvements in Dolphin. I test the new versions as soon as they come out but never actually expect anything new. You can't expect much from Qualcomm it seems.
(06-01-2014, 03:14 PM)SeannyM Wrote: [ -> ]The new drivers still have no improvements in Dolphin. I test the new versions as soon as they come out but never actually expect anything new. You can't expect much from Qualcomm it seems.

Eh, developing graphics drivers takes time. Shit ain't easy. And it's easy to understand them not prioritizing a lot of this stuff as relatively few people run into these bugs. Even if the driver were flawless, there'd still be the problem of core emulation being slow so... hopefully by the time the CPU code is optimized, Qualcomm will fix their shit (and not introduce too much new shit!) Smile
(06-01-2014, 05:52 PM)Alexis_Evo Wrote: [ -> ]
(06-01-2014, 03:14 PM)SeannyM Wrote: [ -> ]The new drivers still have no improvements in Dolphin. I test the new versions as soon as they come out but never actually expect anything new. You can't expect much from Qualcomm it seems.

Eh, developing graphics drivers takes time. Shit ain't easy. And it's easy to understand them not prioritizing a lot of this stuff as relatively few people run into these bugs. Even if the driver were flawless, there'd still be the problem of core emulation being slow so... hopefully by the time the CPU code is optimized, Qualcomm will fix their shit (and not introduce too much new shit!) Smile

The thing is though, things have gotten worse. When I was running Jelly Bean and had v45 drivers, I still had all the distortion and whatnot but at least everything was rendered. When I updated to KitKat running v66 drivers, a lot of 2D objects don't render at all and some 3D objects don't render at all.
(06-02-2014, 12:37 AM)SeannyM Wrote: [ -> ]
(06-01-2014, 05:52 PM)Alexis_Evo Wrote: [ -> ]
(06-01-2014, 03:14 PM)SeannyM Wrote: [ -> ]The new drivers still have no improvements in Dolphin. I test the new versions as soon as they come out but never actually expect anything new. You can't expect much from Qualcomm it seems.

Eh, developing graphics drivers takes time. Shit ain't easy. And it's easy to understand them not prioritizing a lot of this stuff as relatively few people run into these bugs. Even if the driver were flawless, there'd still be the problem of core emulation being slow so... hopefully by the time the CPU code is optimized, Qualcomm will fix their shit (and not introduce too much new shit!) Smile

The thing is though, things have gotten worse. When I was running Jelly Bean and had v45 drivers, I still had all the distortion and whatnot but at least everything was rendered. When I updated to KitKat running v66 drivers, a lot of 2D objects don't render at all and some 3D objects don't render at all.
How exactly does anything manage to run on Qualcomm hardware. Literally surprised at this point that I can even start the device
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