Dolphin, the GameCube and Wii emulator - Forums

Full Version: Custom D3D Version with massive performance boost and a lot of rendering fixes
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(08-16-2014, 03:51 AM)jimbo1qaz Wrote: [ -> ]Well, it used to compile yesterday, but I did something and now I get errors on this line:

Code:
        std::array<FLOAT,4>      blendFactor_ { std::array<FLOAT,4>{ 1, 1, 1, 1} }; // VS2013 miss non static aggregate member c++11
Error 106 error C2797: 'DX11:Big Grin3D::WrapDeviceContext::Cache::blendFactor_': list initialization inside member initializer list or non-static data member initializer is not implemented (D3DTexture.cpp)
File: c:\users\jimbo1qaz\src\dolphin\source\core\videobackends\d3d\D3DWrapDeviceContext.h
Line 40, Column 1, Project D3D

If I remove the array list and instead insert at line 64.5,
Code:
blendFactor_ = { { 1, 1, 1, 1 } };
then it compiles.

Is that the only error people get?

EDIT!
Well, I uploaded a new branch with latest changes from master: https://github.com/jimbo1qaz/dolphin/tree/purpasmart_master

Download here: https://www.dropbox.com/s/l53dkbm42t5972t/Dolphin-purpasmart-master-x64.7z
Source here: https://github.com/jimbo1qaz/dolphin/commit/183a96839272e4acaa76c97643b31656f9f05d4b

Also, can someone make sure that what I did is correct? https://github.com/jimbo1qaz/dolphin/commit/e0edac230f48cc28e1459e757e615a4ef07b85bb

Looks good to me, thanks for your help, also my latest code on my github re allows custom texture packs.
Errors :
"Failed to compile pixel shader !
This usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Inter GMA series
..."
Please FIX !
Your GPU isn't supported.
(08-18-2014, 06:26 PM)JMC47 Wrote: [ -> ]Your GPU isn't supported.
it can be fix?
I use version 4.0.2 or 4.0-2593 normal
Buy a new computer. That is the only thing that can fix it.
(08-18-2014, 06:55 PM)Anti-Ultimate Wrote: [ -> ]Buy a new computer. That is the only thing that can fix it.
If I not buy a new computer, but upgraded vga ?
- CPU dual core G645 2,9GHZ
- Ram 4GB
- VGA onboard intel HD graphic 2000/3000
(08-18-2014, 07:13 PM)n1dminhd Wrote: [ -> ]
(08-18-2014, 06:55 PM)Anti-Ultimate Wrote: [ -> ]Buy a new computer. That is the only thing that can fix it.
If I not buy a new computer, but upgraded vga ?
- CPU dual core G645 2,9GHZ
- Ram 4GB
- VGA onboard intel HD graphic 2000/3000

That will still be too slow.
(08-18-2014, 08:19 PM)Anti-Ultimate Wrote: [ -> ]
(08-18-2014, 07:13 PM)n1dminhd Wrote: [ -> ]
(08-18-2014, 06:55 PM)Anti-Ultimate Wrote: [ -> ]Buy a new computer. That is the only thing that can fix it.
If I not buy a new computer, but upgraded vga ?
- CPU dual core G645 2,9GHZ
- Ram 4GB
- VGA onboard intel HD graphic 2000/3000

That will still be too slow.
I try to reuse old pc. But if not, I will try to buy a new pc :
CPU : AMD Athlon™ X4-760 3.8Ghz 4 core
Ram : 4GB (or 8GB)
VGA : MSI N730-2GD3
ok ?
(08-18-2014, 04:53 AM)JMC47 Wrote: [ -> ]Pull request 823 accomplishes one of the big fixes done in this branch. https://github.com/dolphin-emu/dolphin/pull/823

Now for the other fixes and boosting performance with D3D11 so it's nearly on par with D3D9 performance as these changes from galop1n accomplished.

Qaazavaca Qaanic

If you need a cheap CPU, get the Intel g3258 (overclockable and cheap) along with a PCIE GPU. The integrated gfx is insufficient. Maybe someone else can give suggestions.
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