(05-14-2014, 02:09 AM)JMC47 Wrote: [ -> ]Boosts Twilight Princess Field from 8 fps to 23 fps. Would be pretty nifty if you could squeeze enough out of this to make it full speed.
It seems pretty unlikely that all of the programmers on this website managed to miss such a big optimization.
How were you testing exactly? I'd like to try it myself.
I am unable to test as it crashes
Code:
Unhandled Exception
Code: 0xC000001D
Call stack info:
DolphinD3DLTCG!0x0095C660 : ?
(05-14-2014, 02:40 AM)Gir Wrote: [ -> ]I am unable to test as it crashes
Code:
Unhandled Exception
Code: 0xC000001D
Call stack info:
DolphinD3DLTCG!0x0095C660 : ?
Same here :|
I just went to Hyrule Field in my late game save file, compared the framerate between Master and this build. Also, it's not unlikely that they missed this; for a long time there was a hack covering up the slowdown.
btw, most developers are also on #dolphin-dev@freenode. It's much easier to reach them there than here on the forum.
This is not anyone "missing" something: people have been talking for a while about implementing a better state tracker in Dolphin to minimize state changes that make it to the driver. This is basically what this change implements, but at the D3D level instead of being a more generic layer. The same speedup could apply to OpenGL as well. It's just a matter of people not having time to work on these fairly large scale performance improvements. We have tons of ideas.
So would it be bad or good to have on both levels?
Just tried this build and it works great

Could I expect any improvements with a Core2Duo E7500 @ 3.66 Ghz? Missing my i7 since my board died and was forced to use less powerful hardware but have to make do with this for now. Some games work alright but other games suffer from slow speed or fps drops. I'm not expecting a miracle with my current hardware but maybe games that aren't full speed but fairly close may benefit.
These changes affect things more on the GPU side than the CPU side.