I don't think this will be merged with the master branch any time soon as Golopin is not an official Dolphin developer. So this will probably stay unofficial and future releases will depend if Golopin wants to release anymore.
It would be nice though if this was deemed stable enough for a merge. Has he shared the source changes with developers yet?
Performance in the D3D11 backend lags behind the old D3D9 backend and these changes brought it up to speed and fixed a few other issues.
There is a broken link to a github repository on his first post, so I assume there's some kind of error as to why it's not accessible.
@galop1n: I wanted to ask you about this on IRC but I haven't seen you there in a while; Even if your source tree is not cleaned up, can you upload the source to your builds regardless?
Note that even though I'm asking nicely here (as I've done a few times before), you're technically required to do so by the GPL when releasing binary builds. So currently, this whole thread is in violation to our license. I didn't really mind that in the beginning, but since a while has passed since these builds were originally published and yet no code has been published, it's becoming an issue.
tested indiana jones with this and the fog is emulated properly. allso i got no audio stutter or fps drops at all. unfortunlaty the game crashed after completing the pilot level but performance wise this is def alot faster.
Worked wonders for me on Twilight Princess. I was getting 20 fps, now 25-30. A really bad slowdown that made me stay ~10 for a few seconds is now 18 briefly, then snaps to 30. Very nice.
Fixing a handful of D3D bugs along with bringing huge performance gains makes this one of the better fixes I've seen. Thank you for great work

I just hope he releases the updated source code,until then his contribution isn't worth a whole a lot. (No offense man)