just i haven't DX11 compatible videocard.
You should really update your video card then; you also won't get buffer streaming on older NVIDIA cards, which is a pretty huge hit to performance on OGL.
Question, with the new texture cache system, Will i need to redraw all the textures i've worked on? Or simply rename them? I have about 120 done for Samurai warriors 3, and i'd hate to have to redraw them

(06-18-2014, 01:38 AM)hellbringer616 Wrote: [ -> ]Question, with the new texture cache system, Will i need to redraw all the textures i've worked on? Or simply rename them? I have about 120 done for Samurai warriors 3, and i'd hate to have to redraw them 
Nah, it's just the IDs of the textures which will be different when there's some fiddling around with the tex cache system... so, it'll be an issue of renaming.
WHERE IS THE SOURCE CODE, It would be nice if you could update your github, hell just put in a zip file and have it on your dropbox.
galop1n, your first post says, that recent nvidia driver has some bugs, nvidia released beta driver 340.43, nothing speciall but well known OGL crash issue is fixed now, maybe smth is here is fixed as well
Thanks for making Mario Power Tennis playable without bugs! Awesome
Any chance of it being implemented in an development built (not a branche)? Or isn't the fix compatible with Dx11/Opengl?
So is there going to be any more builds to test or is this going to be merged into master with the source publicised?