I did some more testing.
Metroid Prime 1/2/3 still suffer the worse kind of the stuttering (than OpenGL) and I also noticed that the colors messing up when going into the morphball for a split second. Everything was all psychedelic and pixelated. It's like when you change internal resolution while playing Zelda OoT. I was hoping that the stuttering while loading rooms + shadercache would be better in these builds, but unfortunately it's not.
Mario Golf (Virtual Console): Layering issue on the legs is fixed. Is faster than OpenGL now.
NBA Live 2005: OGL is a solid 60 fps/60 vps. D3D stays at 60 vps a lot of the time but the fps is in the low 50s and high 40s most of the time. Fixes the foul shot camera in D3D glitch.
F-Zero GX: The videos no longer work, which is actually a good thing. The Sonic Unleashed hack was removed, and that broke videos on OpenGL (correct behavior considering the current situation.) Boulders still don't have any shadows on D3D. OpenGL draws them correctly. Rain is still broken on F-Zero GX as well, has worked in OpenGL since TFN was merged.
Mario Power Tennis: You already know that it's working much better
Star Wars Rogue Squadron: Actually almost beat the first mission before the game crashed. Stuff is still drawing very wrong, but, hey, I know you're working on it and this is the furthest I ever got. Try not to go into first person.
New Super Mario Bros. Wii: Runs around 80 fps with 4 players, EFB2Ram. To compare to Master, it runs 65 - 72 fps usually in the same demos.
Mario Kart Double Dash: No more darkened karts. Yay! This also goes for all the other games infected by that bug.
Luigi's Mansion: The dark lines that show up on console (very, very slightly) are not here at all. Do you think we can sneak this past neobrain?
The Shader Cache lag (first time you load an area) seems a thousand times worse than I remember. It's awful on Master too, but here it's just really awkward. OpenGL has the same problem, but it's not as bad.
Splinter Cell Double Agent: Menus are extremely dark. Rest of the game is unchanged.
Sonic Gems Collection: Nothing draws whatsoever for me. This does not happen on master. This should be considered a critical bug.
Edit: More testing! When I say something is still broken, that means it was broken on master.
Sonic Riders: Lighting still missing specular (shine) on characters. OGL and Software Renderer work fine. D3D9 also worked fine before too. I don't remember when this got fixed in OpenGL, but it wasn't always working there.
Pokemon Snap: Pictures still aren't recognized in D3D. OpenGL has same problem, but Software Renderer works.
Super Smash Bros. Melee: Termina Bay building still has flickering lighting. OGL also has this problem. Software Renderer works.
Castlevania III (VC): Still doesn't run full speed. D3D still displays garbage over most of the sprites. OpenGL works fine.
Harvest Moon: A Wonderful Life: Still has horrible lag when staring at the lights at night. This was only fixed in the Hashless branch. Never been fixed in master.
Mario Golf Toadstool Tour: The fucking buttons are upside down! WHAT.
https://dl.dropboxusercontent.com/u/484730/GFTE01-1.png This wasn't happening in an older version when you added the spiky polygon fix. On the plus side, the putting greens are finally working

!
Legend of Zelda: Four Swords Adventures: No graphical bugs or anything, but the Level Select (Single Region, not whole world) gets exponentially slower as you increase IR. Even though it's just a 2D screen. OGL is even worse than D3D with this.
Mario Super Sluggers: Holy crap it maintained over 60 fps on the character select! That's a first! Also fixes the broken Star Meters

Also fixes the Champion Stareoff in EFB2Texture.