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The XBox basically had a PC port for everything anyone wanted to play, so there was much less pressure for an emulator.

x86 is a hell of a lot more complex than PPC, and there's been less hacking and debugging over the years, as there've been far more PPC consoles.

The XBox is just similar enough to a PC that you'd try and make the emulator very 'thin', and just different enough that all attempts to make it thin would fail, and force you to do things in software that ideally would be run through D3D, if you had access to just a few non-existent registers.


I still think it's possible that Microsoft will have at least attempted to make XBox games run on PCs, as if it could be done, it'd potentially make the XBox development console easier to build. This could be through using specific hardware to do certain jobs, or through a traditional emulator, or some kind of virtualisation, or a checkbox you tick before you compile to make it run on PCs with the right software environment.
Here's some progress in Xbox emulation scene. However this page doesn't receive updates since 2009...

EDIT: Found other page
Here's the latest updates on that continuation I said about. Last updated this tuesday.

EDIT: Okay, so, the update is actually about XQEMU, not CXBX, get off my back. But XQEMU is still Xbox emulation.
(05-02-2014, 03:49 PM)Gir Wrote: [ -> ]So where is the Emulator for the Original Xbox,

It's on XBOX 360s.
(05-03-2014, 10:41 AM)Shonumi Wrote: [ -> ]
(05-02-2014, 03:49 PM)Gir Wrote: [ -> ]So where is the Emulator for the Original Xbox,

It's on XBOX 360s.

Nah, even Microsoft didn't get it right. Some Xbox games won't work in Xbox 360 and the ones I tried (mostly the original MK games for Xbox) had minor graphical issues. At least they were still playable Tongue
So if an emulator doesn't "get it right" 100%, it's not an emulator? :p

Microsoft got farther than anyone else. The emulation they use in the 360s is the fastest and most accurate thing available to anyone. Fwiw, more games "work" than not (that is to say they're "compatible" in MS' terms), at least the vast majority of NTSC-U games are, though emulation isn't perfect in many games (welcome to the world of emulation Microsoft!). That's not to say that any of the problems were outright technically impossible to fix either.

It's still almost a decade ahead of any other efforts to emulate the original XBOX. So yeah, decent XBOX emulation already is here. I rest my case. Now about excellent XBOX emulation...
(05-03-2014, 04:10 PM)Shonumi Wrote: [ -> ]So if an emulator doesn't "get it right" 100%, it's not an emulator? :p
Well, it's still an emulator. What I tried to say is that Microsoft own all right and documentation about their own console, so, they're most than capable to do a 100% accurate emulator. Maybe Xbox 360 hadn't enough power to emulate the original Xbox 100% accurately, so they introduced speedhacks and something else that broke some games or caused little glitches...

EDIT: by the way, we are completely off-topic Angel
I think it's also possible they used some static recompilation for at least a few games - you had to have room to download a profile for every game as part of the emulator, and it could save some headaches if certain sections of certain games were replaced with simpler code.
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