Is this hack's developpement definitely dead ?
It would be great if it was completed...
the hack is done and is in svn.
(05-29-2010, 05:20 AM)boogerlad Wrote: [ -> ]the hack is done and is in svn.
But it's still buggy isn't it ?
no. It's fine, with the exception of trauma center and some others. Why don't you try it?
(05-30-2010, 03:36 PM)boogerlad Wrote: [ -> ]no. It's fine, with the exception of trauma center and some others. Why don't you try it?
I tried it in Wind Waker and there are clipping and some other issues. BTW I don't have any other GC games on Dolphin.
You can use 16:9 aspect ratio, It converts your 4:3 GC game into forced 16:9 widescreen ratio...
(05-30-2010, 11:28 PM)Arpit Wrote: [ -> ]You can use 16:9 aspect ratio, It converts your 4:3 GC game into forced 16:9 widescreen ratio...
That's true. But this is not true widescreen, since everything gets stretched. This hack intends to introduce a real 16:9 support to get rid of the stretching for games that don't natively support 16:9 (like WW).
(05-30-2010, 10:52 PM)DarzgL Wrote: [ -> ]I tried it in Wind Waker and there are clipping and some other issues. BTW I don't have any other GC games on Dolphin.
To make objects in WW not disappear where they would be out of view on a 4:3 screen would require modifying the game code probably.