Might be a GPU issue. Make sure your GPU is running at full speed while you play. If you don't know how, I'd recommend either MSI Afterburner, or whatever it is that other good program is that keeps getting named by the other guys who help with this stuff.
(04-28-2014, 10:29 AM)kinkinkijkin Wrote: [ -> ]Might be a GPU issue. Make sure your GPU is running at full speed while you play. If you don't know how, I'd recommend either MSI Afterburner, or whatever it is that other good program is that keeps getting named by the other guys who help with this stuff.
We're on the right track! I'm getting SSBB & THPS3 running a lot more stable, but they still get random lag spikes (also, unrelated, but with Brawl the C-Stick doesn't do smash attacks even though the game is set to it and detects the stick in use)
Doesn't adjusting the texture cache to fast awaken idle GPUs too?
Adjusting the texture cache shouldn't cause any increase in GPU load as all texture decoding is currently done on CPU (though there are plans to add GPU decoding support, and we used to have OpenCL texture decoding that did wake up idle GPUs, though it inefficiently pushed textures back to the CPU which then pushed them back to the GPU - this inefficiency plus the confusion over the speedup it gave resulted in its removal). And changing it to fast lowers CPU usage, so if it causes an improvement it's because you're CPU-bound.
You can argue that speeding up other things makes the CPU throw work at the GPU a bit faster, thus giving the GPU less time to fall asleep, but I feel that that explanation doesn't really work.