Dolphin, the GameCube and Wii emulator - Forums

Full Version: How well do Wii games work on Android?
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Implementing emulated wiimote will be fairy easy and is already partially done. The issue is more the UI for setting up the on screen buttons.

There's also some terrible hacking that can be done to allow real Wiimote to work on Android versions >=4.2, just requires root and some special handling on Dolphin's end.
(04-26-2014, 12:31 PM)SeannyM Wrote: [ -> ]Just a heads up: My patch was just merged; Wii games now work with JIT ARM Recompiler, so they actually get decent performance compared to JITIL. Still no input though.

Yeah I've seen that on github Smile already tested. Sure EFB is broken on Adreno but I was able to run new super mario and got 15-17fps. Also covering iso to Wbfs worked.
Is ASTC/ETC2/EAC supported on their latest development driver?
In stock android 4.4.2 driver v53 I see no extensions for them, I thought they where part of the open gles 3.0 compliance.
(04-27-2014, 07:48 AM)Q8-V08 Wrote: [ -> ]Is ASTC/ETC2/EAC supported on their latest development driver?
In stock android 4.4.2 driver v53 I see no extensions for them, I thought they where part of the open gles 3.0 compliance.

Latest dev driver probably is like consumer v66, check gfxbench for extensions
(04-27-2014, 08:19 AM)zxcvbad Wrote: [ -> ]
(04-27-2014, 07:48 AM)Q8-V08 Wrote: [ -> ]Is ASTC/ETC2/EAC supported on their latest development driver?
In stock android 4.4.2 driver v53 I see no extensions for them, I thought they where part of the open gles 3.0 compliance.

Latest dev driver probably is like consumer v66, check gfxbench for extensions

No mention of the following extensions, yet the changelog mentions ETC2 & EAC but nothing about ASTC
http://forums.laptopvideo2go.com/topic/30896-qualcomm-adreno-gpu-driver-17042014/

OES_compressed_ETC2_RGB8_texture,
OES_compressed_ETC2_sRGB8_texture,
OES_compressed_ETC2_punchthroughA_RGBA8_texture, OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture,
OES_compressed_ETC2_RGBA8_texture,
OES_compressed_ETC2_sRGB8_alpha8_texture,

OES_compressed_EAC_R11_unsigned_texture,
OES_compressed_EAC_R11_signed_texture,
OES_compressed_EAC_RG11_unsigned_texture and
OES_compressed_EAC_RG11_signed_texture

GL_OES_texture_compression_astc
GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr

http://gfxbench.com/device.jsp?benchmark=gfx27&os=Android&api=gl&D=Google+Nexus+5&testgroup=info
ETC2 and EAC are part of the core featureset of OpenGL ES 3.0. They have no need to expose the extensions unless they are allowing support for them in OpenGL ES 2.0.
Considering Qualcomm auto-promotes a OpenGL ES 2.0 context to 3.0 it doesn't really matter for them.

As for ASTC, that isn't a core feature of any OpenGL version, so don't expect Qualcomm to go out of their way to implement it for anyone.
https://www.youtube.com/watch?v=cP3FGL9u78M
Made a video of Dolphin Mobile running NSMB Wii because why not lol
(04-27-2014, 01:45 PM)SeannyM Wrote: [ -> ]https://www.youtube.com/watch?v=cP3FGL9u78M
Made a video of Dolphin Mobile running NSMB Wii because why not lol

Nice, at first I thought that you getting such perfect audio Smile
I've also uploaded video of NSMB http://youtu.be/9BK1DiSj3qE
(04-28-2014, 01:08 AM)zxcvbad Wrote: [ -> ]I've also uploaded video of NSMB http://youtu.be/9BK1DiSj3qE

This is why I wish I had a decent camera, my screen recorder really slows down the performance and it doesn't show the true speed. Maybe someday I'll get a good camera.
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