I bought an OUYA for myself, and I noticed that Dolphin doesn't work because of no OpenGL support, Are there plans to try to fix this?
It doesn't support OpenGLES 3 so not really
The GPU physically doesn't support things that are required for reasonably-accurate GameCube GPU emulation, plus the CPU's too shit to run much at full speed. Not much you can expect from a $99 box that hasn't even received too many good reviews, anyway.
Are you kidding? The OUYA couldn't do much with a 1.6 GHz ARM, among plenty of other issues (only low-end games will work, and most will be painfully slow if you can get them to work at all) ... 2.5 GHz Galaxy S5 duo-core STILL can't run Luigi's Mansion at full-speed, for the most part (speaking on pure IPC). Even overclocked 2.7 GHz Note 3 can't get any Gamecube game to work flawlessly, unless maybe low-end (no Mario Sunshine or Mario Kart Double Dash will be perfect). OUYA wasn't intended for the powerful emulators of today or our recent yesterdays ... it's meant for SNES/NES/N64/PS1/GENESIS/etc. Even if OUYA 2 came out, don't expect miracles.
I'm assuming a MOJO wouldn't work either?
MOJO has a Tegra 4 GPU, which still doesn't really support OpenGL ES 3.0. That puts you back into likely having to use software rendering, which is very slow. Can't find the full details of MOJO, but it not supporting ES 3.0 is a show stopper, for the most part.
Could you also support my TI-84?
Dolphin on a Ti-84. Done.
Also LotSluggies, just don't expect any phones/phone hardware to run dolphin at an enjoyable speed just yet. That's why it's a alpha right now. It will not be anywhere near the experience it is on desktop for a while.
Yeah, I looked it up, all the videos I saw were laggy as heck, even on High-End Tabs. Oh well, Kainy works well I guess for melee.