Dolphin, the GameCube and Wii emulator - Forums

Full Version: Mario Galaxy FPS drop for no reason (apparently)
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Maybe 4xIR without or less than 8xMSAA like on my HD7970
(04-17-2014, 06:34 PM)Anti-Ultimate Wrote: [ -> ]Maybe 4xIR without or less than 8xMSAA like on my HD7970

using:

3XIR
NOAA
NOAF
Widescreen hack
Texture filter
1920X1080
OpenGL
OpenMP
EFB Copy
Add Dolphin.exe to Nvidia control panel and then set "Force maximum performance" or something like that. It should put your GPU to maximum clocks so it always runs at full potential.
kinkinkijkin Wrote:It doesn't rise to 100% usage on any of the cores because work on each logical core is swapped between physical cores constantly, to keep heat from going through the roof. Using two of four logical cores, dolphin can only seemingly cause up to 50% load, but the logical cores are being loaded 100%.

Wat

None of that makes any sense.

I think you meant to say that the THREADS are swapped between different LOGICAL CORES constantly. Remapping logical cores to physical cores during OS runtime would be stupid on so many levels.

And no that has nothing to do with heat. Switching the thread to a different core has zero impact on heat emissions. Every core generates the same amount of heat when given the same workload. They are physically identical to one another.

@Everyone else

I think this is most likely a cpu bottleneck. A 770 should easily handle this game at 4x without AA. But of course he should check his cpu and gpu clock rates for throttling to make sure. I'll let you guys explain to him how. I'm far too lazy.
Well, it makes it so that you don't have one core running extremely hot while the other cores are all cold, stuff about chip life and sync.
tl;dr, overclock your CPU a ton (it's a 2500K, it can handle a *lot* under a decent aftermarket cooler) and go follow the Laptop Performance Guide (it applies to desktops too). https://forums.dolphin-emu.org/Thread-unofficial-laptop-performance-guide

Also, you don't need to use the Widescreen Hack on most Wii games if your screen's already 16:9. Uncheck it, it breaks things.
@NV, Pauldachz - I doubt it's a CPU bottleneck. A stock 2500K shouldn't do so bad as to go down to 30 FPS. SMG under HLE audio isn't that CPU intensive. If you look at the screenshot in the OP, it's clear that the GPU is clocked extremely low (less than 300MHz!). It looks like it is idling.
CPU's still at high usage, though. He could be limited by both. (I mean, I know *I* am.)
I know I'm late to the party, but I feel the following are relevant:

A) I used to drop to 20 FPS on my 3.0 GHz Sandy i5 in SMG1, so this guy on a stock 2500K could be dropping to 30 from a CPU bottleneck.

B) I have SMG1 and a 770 if someone needs a test doing.
~30FPS with an i5-2500K on stock with Turbo Boosting enabled is something I find odd. I know most of my experience comes from SMG2, not 1, but I never reached that low in the sequel. Guess I will have to dump this game and find out for myself.
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