Dolphin, the GameCube and Wii emulator - Forums

Full Version: Regarding Dolphin x86 4.0-1369 recently!!!!!
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Hello to all, I was just wandering today I have recently tried two different display driver versions in an attempt to fix metroid prime 3 corruption and it happens only when I initialize scan mode on either render inside the game it ordinarily comes with failed to compile pixel shaders and etc, thus and such. So my question would be first of all has anybody else had that problem with that particular game or not and if so at least I can say I am not alone in this and as far as I know that is the only game that I had trouble with on this revision recently!... Here are the display adapter drivers for my nvidia graphic adapter which is a 660GTX SC with 2gbs of video memory as follows: 335.23 WHQL and 337.50 BETA currently!... I do also have 8gbs of system memory installed as well if that helps any. As far as I know currently all other games have been functioning 100%.!....
Tried with any recent Dolphin build (any one over 4.0.2)?
Please fill out your profile with your specific computer specs
(04-12-2014, 04:20 AM)KHg8m3r Wrote: [ -> ]Please fill out your profile with your specific computer specs

Sorry about that. Here are my Computer Specs now.

Motherboard: Gigabyte GA-M68MT-S2 Rev. 3.1 BIOS: FCc
Video Card: EVGA Nvidia Geforce 660GTX SC 2gigs of video memory
RAM or System Memory is 8gigs
Audio: Realtek Audio Chipset
Operating System: Windows 8.1 x64 Professional Update 1

As for Dolphin 4.0.2 Stable: That one still works perfectly for me atleast.
Should have been a little more specific: what CPU do you have? Going by your mobo, it can be anything from an FX-4xxx to an FX-8xxx.
You're going to want to overclock your CPU if possible.

Unlike PC games, Dolphin relies more on the CPU than the GPU for processing, and a stronger GPU just means you can upscale the IR and AA/AF to higher resolutions.
Also, Dolphin only needs a computer to have 2 GB RAM to run. More doesn't do anything for it (but a 64-bit OS may need 4 GB to run properly).

The Metroid games are some of the more demanding games for Dolphin. I also think the default to LLE audio, which increases the CPU load more.
Try the latest dev build with a rewrite to the HLE audio that decreases the load a bit
(04-12-2014, 06:44 AM)KHg8m3r Wrote: [ -> ]Should have been a little more specific: what CPU do you have? Going by your mobo, it can be anything from an FX-4xxx to an FX-8xxx.
You're going to want to overclock your CPU if possible.

Unlike PC games, Dolphin relies more on the CPU than the GPU for processing, and a stronger GPU just means you can upscale the IR and AA/AF to higher resolutions.
Also, Dolphin only needs a computer to have 2 GB RAM to run. More doesn't do anything for it (but a 64-bit OS may need 4 GB to run properly).

The Metroid games are some of the more demanding games for Dolphin. I also think the default to LLE audio, which increases the CPU load more.
Try the latest dev build with a rewrite to the HLE audio that decreases the load a bit

Sorry about that again, My CPU is currently an AMD-FX 8120.
Ok, now which settings and which build you are using currently?
(04-12-2014, 07:15 AM)DJBarry004 Wrote: [ -> ]Ok, now which settings and which build you are using currently?

currently dolphin v4.0 r1374 x86 or 32 bit and as for settings by the way it doesn't matter what renderer I choose it still occurs the exact same way for the most part, everything is unchecked except for ignore format changes and disable external frame buffer and efb copies is set to texture as well.
The 334.89 drivers introduced some crash bugs, so try 332.21. And what graphics backend are you using? Settings?
(04-12-2014, 08:50 AM)MaJoR Wrote: [ -> ]The 334.89 drivers introduced some crash bugs, so try 332.21. And what graphics backend are you using? Settings?

I just tried 332.21 and same thing again and as for what graphics backend Opengl but I have tried both opengl as well as direct3d and to no avail!.....
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